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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Sort ascending Points Degree Tradition Action Type Summary Source
Trample 2 2nd degree Spirited Steed Bonus Action Move and knock those in your path prone. Adventurer's Guide
To The Death 4 5th degree Gallant Heart Bonus Action A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory. Gate Pass Gazette
To My Side 2 3rd degree Gallant Heart Action You beckon someone to your side with infectious fervor, be they stranger or comrade-in-arms. Gate Pass Gazette
Tidal Parry 2 5th degree Rapid Current Reaction Use a reaction when hit with an attack to possibly turn it into a miss. Adventurer's Guide
Throwing Stance 1 1st degree Unending Wheel Bonus Action (Stance) Give your weapon the rebounding and thrown properties. Adventurer's Guide
This is Yours 2 2nd degree Comedic Jabs Action A gift in the mdist of combat unbalances your opponent Gate Pass Gazette
Take Weapon 2 2nd degree Mirror’s Glint Reaction Snatch your foe’s weapon away when they miss you. Adventurer's Guide
Swift Stance 1 1st degree Rapid Current Bonus Action (Stance) Increase your Speed by 5 feet. Adventurer's Guide
Stylish Tumble 2 1st degree Gallant Heart Bonus Action You dive past your enemy with such grace that they are left gawking. Gate Pass Gazette
Stunning Assault 3 2nd degree Tempered Iron Action Stun your target with a successful attack. Adventurer's Guide
Strike the Cracks Stance 2 4th degree Mirror’s Glint Bonus Action (Stance) Focus on weak spots to deal more critical hits that inflict more damage. Adventurer's Guide
Strike from Below 3 5th degree Beast Unity Bonus Action Flying creatures once posed a distinct threat to grounded creatures—until now Gate Pass Gazette
Striding Swings 1 1st degree Tempered Iron Action Move up to 15 feet though hostile spaces. Adventurer's Guide
Stormrider 3 5th degree Arcane Knight Action Calling the power of the storm to your weapon, you fling yourself across the battlefield and drag lightning from the sky onto your foes. Gate Pass Gazette
Steely Steed Stance 3 4th degree Spirited Steed Bonus Action (Stance) Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt. Adventurer's Guide
Steal Momentum 2 4th degree Mist and Shade Reaction Make a quick strike against a foe that moves within your reach and arrest their movement. Adventurer's Guide
Stand Tall Stance 1 4th degree Adamant Mountain Bonus Action (Stance) Be bigger than you really are. Adventurer's Guide
Spur Mount 1 2nd degree Spirited Steed Reaction Grant advantage to your mount’s ability checks and saving throws. Adventurer's Guide
Springing Stance 1 1st degree Tooth and Claw Bonus Action (Stance) Increase your jump distances. Adventurer's Guide
Sporting Chance 3 3rd degree Gallant Heart Reaction Confident in your ability to prevail, you handicap yourself Gate Pass Gazette
Splash of Humor 2 2nd degree Comedic Jabs Action Splash liquid onto a target Gate Pass Gazette
Spirited Whistle 2 4th degree Spirited Steed Action As long as you can see your mount, with but a whistle it rushes to your side. Adventurer's Guide
Spinning Parry 2 4th degree Mist and Shade Reaction Use a reaction to evade an opponent’s attack and swap places with your attacker, stunning them. Adventurer's Guide
Spell Shattering Strike 2 4th degree Tempered Iron Reaction Disrupt an enemy’s spellcasting and fray the magic to disorient them as well. Adventurer's Guide
Speed Over Strength 1 1st degree Rapid Current Reaction Make a quick attack against a large foe or a foe which attacks you with a heavy weapon. Adventurer's Guide
Socialite Stance 1 1st degree Gallant Heart Bonus Action (Stance) With dignified mien and impeccable politesse, you carry yourself with a sense of grandeur. Gate Pass Gazette
Skull Taker 3 5th degree Eldritch Blackguard Action Channeling your dark power into a single brutal attack, you attempt to decapitate your target. Gate Pass Gazette
Shrug It Off 2 2nd degree Adamant Mountain Reaction Use your reaction to avoid being frightened, poisoned, or stunned. Adventurer's Guide
Shove None Basic maneuver None Action Push a creature away. Adventurer's Guide
Shoulder Check 1 1st degree Sanguine Knot Reaction Shove a creature 10 feet when it attacks an ally. Adventurer's Guide

Pagination