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Combat Maneuvers
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Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name
Name
Points
Degree
Tradition
Action Type
Summary
Source
Wind Strike
3
4th degree
Unending Wheel
Action
Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach.
Adventurer's Guide
Wink and Smile
2
2nd degree
Gallant Heart
Bonus Action
A tossed rose, a blown kiss—you acknowledge someone whose eye was caught by your swagger.
Gate Pass Gazette
World-Shaking Strike
3
5th degree
Adamant Mountain
Action
Create a massive shockwave by striking the ground with a heavy weapon.
Adventurer's Guide
Wounded Animal Gambit
3
5th degree
Tooth and Claw
Reaction
Pretend to die and then strike when an opponent makes themself vulnerable.
Adventurer's Guide
Wounding Strike
2
1st degree
Unending Wheel
Bonus Action
Cause ongoing damage to your target.
Adventurer's Guide
Zealous Stance
1
1st degree
Tempered Iron
Bonus Action (Stance)
Gain expertise dice on attacks in exchange for granting expertise dice to your foes.
Adventurer's Guide
Pagination
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