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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Perfect Assault 3 5th degree Unending Wheel Action Exhaust your exertion pool to transform all of your attacks into combat maneuvers. Adventurer's Guide
Perfect Edge Stance 2 4th degree Razor’s Edge Bonus Action (Stance) Focus on making your strikes as devastating as possible, increasing how often you score a critical hit. Adventurer's Guide
Perplexing Flurry 1 1st degree Mist and Shade Action Cause your enemy to suffer disadvantage while you focus all your attacks on them. Adventurer's Guide
Pickpocket 1 3rd degree Mist and Shade Reaction Use your reaction to make a Sleight of Hand check. Adventurer's Guide
Pie To The Face 2 1st degree Comedic Jabs Action Throw food to gain the edge in combat Gate Pass Gazette
Pilfer Object 3 5th degree Mist and Shade Reaction Move next to an enemy about to use an item and take it from their hands. Adventurer's Guide
Pilot’s Trance Stance 1 4th degree Mindful Body Bonus Action (Stance) Gain a range of benefits while piloting a vehicle. Voidrunner's Codex
Point Blank Shot 1 1st degree Biting Zephyr Bonus Action Use a bonus action to make ranged weapon attacks in melee without disadvantage. Adventurer's Guide
Practiced Roll 1 2nd degree Razor’s Edge Bonus Action Move 20 feet without provoking opportunity attacks. Adventurer's Guide
Pratfall Pull 2 2nd degree Comedic Jabs Reaction Quick footwork can make someone fall with you Gate Pass Gazette
Preternatural Strikes 1 2nd degree Unending Wheel Action Strike targets who normally require magic. Adventurer's Guide
Primal Intercept 2 2nd degree Tooth and Claw Reaction Attack a creature which grapples you. Adventurer's Guide
Prodigious Leap 3 4th degree Spirited Steed Reaction Use a reaction and spur your mount to jump impossible distances. Adventurer's Guide
Psychic Sunder 3 3rd degree Blazing Starglaive Action Break an object with your starglaive. Voidrunner's Codex
Psychosomatic Encouragement 2 3rd degree Mindful Body Bonus Action Grant temporary hit points to an ally. Voidrunner's Codex
Pull Up 2 3rd degree Ace Starfighter Reaction Reroll a saving throw. Voidrunner's Codex
Purge Magic 1 1st degree Tempered Iron Reaction Make a melee attack against an enemy casting a spell. Adventurer's Guide
Quantum Slip 3 5th degree Ace Starfighter Bonus Action Cause successful attacks to miss for this round. Voidrunner's Codex
Quick Spill 2 1st degree Comedic Jabs Bonus Action Throw things to gain the edge in combat Gate Pass Gazette
Quick Switch 2 3rd degree Beast Unity Reaction Your animal companion knows how to shuffle itself around the battlefield to better protect and position its allies—or put other creatures in a worse position. Gate Pass Gazette
Quick, Drink This 3 4th degree Comedic Jabs Action Splash a liquid down a creature's throat Gate Pass Gazette
Quickdraw 1 1st degree Blazing Starglaive Action Use an action to draw and attack with a starglaive within 15 feet of you. Voidrunner's Codex
Quickdraw 2 2nd degree Biting Zephyr Reaction Use your reaction to draw a weapon and make a ranged attack when initiative is rolled. Adventurer's Guide
Quickening 1 2nd degree Arcane Knight Reaction As enemies draw near, you summon magic to enhance your response time. Gate Pass Gazette
Rake 1 3rd degree Tooth and Claw Action Do extra damage when making multiple attacks. Adventurer's Guide
Raking Strikes 2 1st degree Tooth and Claw Action On a hit, hit the target again with disadvantage. Adventurer's Guide
Rallying Cry 3 5th degree Sanguine Knot Reaction Use a reaction to inspire an ally to fight onward when they take a hit. Adventurer's Guide
Rapid Drink 2 2nd degree Rapid Current Bonus Action Quickly consume or administer a potion. Adventurer's Guide
Rapid Strike 2 3rd degree Rapid Current Action Make an additional attack against a creature you have hit. Adventurer's Guide
Reactive Knockdown 1 2nd degree Adamant Mountain Reaction Trip your foe as an opportunity attack. Adventurer's Guide