Total Dismemberment
|
3
|
5th degree
|
Blazing Starglaive
|
Action
|
Bypass damage resistance and sever 1d4 limbs.
|
Voidrunner's Codex
|
Trample
|
2
|
2nd degree
|
Spirited Steed
|
Bonus Action
|
Move and knock those in your path prone.
|
Adventurer's Guide
|
Trench Run
|
2
|
4th degree
|
Ace Starfighter
|
Bonus Action (Stance)
|
Make a daring run against capital ship, sacrificing protection for attack potential.
|
Voidrunner's Codex
|
Trickshot
|
1
|
2nd degree
|
Biting Zephyr
|
Action
|
Perform an impressive trick with a ranged weapon attack.
|
Adventurer's Guide
|
Triumphant Return
|
3
|
4th degree
|
Gallant Heart
|
Reaction
|
Not to be kept down, you return to the battle, defiant and ready for more.
|
Gate Pass Gazette
|
Trust Your Instincts
|
3
|
5th degree
|
Ace Starfighter
|
Bonus Action
|
Automatically hit your next target.
|
Voidrunner's Codex
|
Trusting Stance
|
1
|
1st degree
|
Blazing Starglaive
|
Bonus Action (Stance)
|
Turn attack rolls of 9 or less into rolls of 10.
|
Voidrunner's Codex
|
Tsunami Dash
|
3
|
5th degree
|
Rapid Current
|
Action
|
Flow past your enemies and deliver a strike against each of them.
|
Adventurer's Guide
|
Twist the Blade
|
2
|
2nd degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to turn a roll of 18 or more into a critical hit.
|
Adventurer's Guide
|
Unbreakable
|
3
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Defy death.
|
Adventurer's Guide
|
United We Stand
|
3
|
5th degree
|
Sanguine Knot
|
Action
|
Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck.
|
Adventurer's Guide
|
Unsettling Injury
|
3
|
3rd degree
|
Unending Wheel
|
Action
|
Make your target unable to cast spells or use combat maneuvers.
|
Adventurer's Guide
|
Unstoppable
|
3
|
4th degree
|
Adamant Mountain
|
Reaction
|
Prevent yourself from being paralyzed, petrified, or stunned.
|
Adventurer's Guide
|
Unstoppable Attack
|
3
|
5th degree
|
Blazing Starglaive
|
Bonus Action
|
Bypass damage immunity.
|
Voidrunner's Codex
|
Unyielding
|
3
|
5th degree
|
Adamant Mountain
|
Reaction
|
Heal yourself when reduced to 0 hit points.
|
Adventurer's Guide
|
Use The Pain
|
1
|
2nd degree
|
Razor’s Edge
|
Reaction
|
Get a free attack against a foe who scores a critical hit against you.
|
Adventurer's Guide
|
Vicious Blade
|
2
|
4th degree
|
Eldritch Blackguard
|
Bonus Action
|
You enchant your weapon with clinging shadows.
|
Gate Pass Gazette
|
Victory Pose
|
1
|
1st degree
|
Unending Wheel
|
Reaction
|
Grant allies advantage on death saving throws when you score a critical hit.
|
Adventurer's Guide
|
Vigilant Stance
|
1
|
1st degree
|
Beast Unity
|
Bonus Action (Stance)
|
Your companion has learned to prioritize defense over offense.
|
Gate Pass Gazette
|
Warding Flourish
|
2
|
1st degree
|
Arcane Knight
|
Action
|
With a mystical flourish of your weapon you create a shield of force around a nearby ally.
|
Gate Pass Gazette
|
Warding Wield
|
1
|
2nd degree
|
Adamant Mountain
|
Bonus Action
|
Increase your AC by 2 for one round.
|
Adventurer's Guide
|
Warning Cry
|
2
|
3rd degree
|
Beast Unity
|
Reaction
|
You issue a warning to your animal companion, heightening its defenses.
|
Gate Pass Gazette
|
Warning Strike
|
1
|
1st degree
|
Mirror’s Glint
|
Reaction
|
Stop a creature from moving away from you.
|
Adventurer's Guide
|
Wary Stance
|
1
|
1st degree
|
Mirror’s Glint
|
Bonus Action (Stance)
|
Gain an expertise die on Insight checks and increase your passive Insight score.
|
Adventurer's Guide
|
Wheeling Charge
|
3
|
5th degree
|
Spirited Steed
|
Action
|
Caper about an enemy and rain down attacks from atop your mount, circling back with every strike.
|
Adventurer's Guide
|
Whirlpool Strike
|
3
|
4th degree
|
Rapid Current
|
Action
|
Attack all creatures adjacent to you and deal extra damage.
|
Adventurer's Guide
|
Whirlwind Strike
|
2
|
3rd degree
|
Rapid Current
|
Bonus Action
|
Attack all creatures adjacent to you.
|
Adventurer's Guide
|
Wild Capering
|
1
|
3rd degree
|
Tooth and Claw
|
Bonus Action
|
Move and gain a climb speed.
|
Adventurer's Guide
|
Wild Strikes
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action
|
You encourage your animal companion to attack ferociously, eschewing accuracy.
|
Gate Pass Gazette
|
Wild Swing
|
1
|
4th degree
|
Adamant Mountain
|
Reaction
|
Turn a miss with a heavy weapon into an attack against a different target.
|
Adventurer's Guide
|