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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Sort ascending Points Degree Tradition Action Type Summary Source
Zealous Stance 1 1st degree Tempered Iron Bonus Action (Stance) Gain expertise dice on attacks in exchange for granting expertise dice to your foes. Adventurer's Guide
Wounding Strike 2 1st degree Unending Wheel Bonus Action Cause ongoing damage to your target. Adventurer's Guide
Wounded Animal Gambit 3 5th degree Tooth and Claw Reaction Pretend to die and then strike when an opponent makes themself vulnerable. Adventurer's Guide
World-Shaking Strike 3 5th degree Adamant Mountain Action Create a massive shockwave by striking the ground with a heavy weapon. Adventurer's Guide
Wink and Smile 2 2nd degree Gallant Heart Bonus Action A tossed rose, a blown kiss—you acknowledge someone whose eye was caught by your swagger. Gate Pass Gazette
Wind Strike 3 4th degree Unending Wheel Action Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach. Adventurer's Guide
Wild Swing 1 4th degree Adamant Mountain Reaction Turn a miss with a heavy weapon into an attack against a different target. Adventurer's Guide
Wild Strikes 2 2nd degree Beast Unity Bonus Action You encourage your animal companion to attack ferociously, eschewing accuracy. Gate Pass Gazette
Wild Capering 1 3rd degree Tooth and Claw Bonus Action Move and gain a climb speed. Adventurer's Guide
Whirlwind Strike 2 3rd degree Rapid Current Bonus Action Attack all creatures adjacent to you. Adventurer's Guide
Whirlpool Strike 3 4th degree Rapid Current Action Attack all creatures adjacent to you and deal extra damage. Adventurer's Guide
Wheeling Charge 3 5th degree Spirited Steed Action Caper about an enemy and rain down attacks from atop your mount, circling back with every strike. Adventurer's Guide
Wary Stance 1 1st degree Mirror’s Glint Bonus Action (Stance) Gain an expertise die on Insight checks and increase your passive Insight score. Adventurer's Guide
Warning Strike 1 1st degree Mirror’s Glint Reaction Stop a creature from moving away from you. Adventurer's Guide
Warning Cry 2 3rd degree Beast Unity Reaction You issue a warning to your animal companion, heightening its defenses. Gate Pass Gazette
Warding Wield 1 2nd degree Adamant Mountain Bonus Action Increase your AC by 2 for one round. Adventurer's Guide
Warding Flourish 2 1st degree Arcane Knight Action With a mystical flourish of your weapon you create a shield of force around a nearby ally. Gate Pass Gazette
Vigilant Stance 1 1st degree Beast Unity Bonus Action (Stance) Your companion has learned to prioritize defense over offense. Gate Pass Gazette
Victory Pose 1 1st degree Unending Wheel Reaction Grant allies advantage on death saving throws when you score a critical hit. Adventurer's Guide
Vicious Blade 2 4th degree Eldritch Blackguard Bonus Action You enchant your weapon with clinging shadows. Gate Pass Gazette
Use The Pain 1 2nd degree Razor’s Edge Reaction Get a free attack against a foe who scores a critical hit against you. Adventurer's Guide
Unyielding 3 5th degree Adamant Mountain Reaction Heal yourself when reduced to 0 hit points. Adventurer's Guide
Unstoppable 3 3rd degree Adamant Mountain Reaction Prevent yourself from being paralyzed, petrified, or stunned. Adventurer's Guide
Unsettling Injury 3 3rd degree Unending Wheel Action Make your target unable to cast spells or use combat maneuvers. Adventurer's Guide
United We Stand 3 5th degree Sanguine Knot Action Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck. Adventurer's Guide
Unbreakable 3 3rd degree Adamant Mountain Reaction Defy death. Adventurer's Guide
Twist the Blade 2 2nd degree Razor’s Edge Reaction Use a reaction to turn a roll of 18 or more into a critical hit. Adventurer's Guide
Tsunami Dash 3 5th degree Rapid Current Action Flow past your enemies and deliver a strike against each of them. Adventurer's Guide
Triumphant Return 3 4th degree Gallant Heart Reaction Not to be kept down, you return to the battle, defiant and ready for more. Gate Pass Gazette
Trickshot 1 2nd degree Biting Zephyr Action Perform an impressive trick with a ranged weapon attack. Adventurer's Guide

Pagination