Zealous Stance
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1
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1st degree
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Tempered Iron
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Bonus Action (Stance)
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Gain expertise dice on attacks in exchange for granting expertise dice to your foes.
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Adventurer's Guide
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Malicious Mark
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1
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1st degree
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Arcane Knight
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Bonus Action (Stance)
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You shift your attention to magically make your opponent easier to combat.
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Gate Pass Gazette
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Heavy Stance
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1
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1st degree
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Adamant Mountain
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Bonus Action (Stance)
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Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain.
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Adventurer's Guide
|
Stand Tall Stance
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1
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4th degree
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Adamant Mountain
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Bonus Action (Stance)
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Be bigger than you really are.
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Adventurer's Guide
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Strike the Cracks Stance
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2
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4th degree
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Mirror’s Glint
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Bonus Action (Stance)
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Focus on weak spots to deal more critical hits that inflict more damage.
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Adventurer's Guide
|
Farshot Stance
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1
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1st degree
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Biting Zephyr
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Bonus Action (Stance)
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Increase the range of your missiles.
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Adventurer's Guide
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Attack in Tandem
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3
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4th degree
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Beast Unity
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Bonus Action (Stance)
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You and your animal companion sync your focus and movements.
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Gate Pass Gazette
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Cavalier Stance
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1
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1st degree
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Spirited Steed
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Bonus Action (Stance)
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Increase your mount’s AC.
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Adventurer's Guide
|
Duelist's Sigil
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1
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2nd degree
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Arcane Knight
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Bonus Action (Stance)
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Drawing a fingertip across your weapon, you briefly inscribe a glowing mark before you strike your opponent, which reminds them of your threat when they seek to engage others.
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Gate Pass Gazette
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Swift Stance
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1
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1st degree
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Rapid Current
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Bonus Action (Stance)
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Increase your Speed by 5 feet.
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Adventurer's Guide
|
Steely Steed Stance
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3
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4th degree
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Spirited Steed
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Bonus Action (Stance)
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Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.
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Adventurer's Guide
|
Vigilant Stance
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1
|
1st degree
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Beast Unity
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Bonus Action (Stance)
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Your companion has learned to prioritize defense over offense.
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Gate Pass Gazette
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Mundane Missile Stance
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2
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4th degree
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Biting Zephyr
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Bonus Action (Stance)
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Give nearly any weapon the thrown property.
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Adventurer's Guide
|
Hungry Ghosts
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3
|
4th degree
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Eldritch Blackguard
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Bonus Action (Stance)
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You draw up the dead to do your horrible bidding.
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Gate Pass Gazette
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Rolling With The Punches
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3
|
3rd degree
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Comedic Jabs
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Bonus Action (Stance)
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Pain is easier to bear when you can laugh it off.
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Gate Pass Gazette
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Legion Stance
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1
|
1st degree
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Sanguine Knot
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Bonus Action (Stance)
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An ally can attack a foe you hit with a critical hit.
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Adventurer's Guide
|
Socialite Stance
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1
|
1st degree
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Gallant Heart
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Bonus Action (Stance)
|
With dignified mien and impeccable politesse, you carry yourself with a sense of grandeur.
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Gate Pass Gazette
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Impeccable Presence
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4
|
4th degree
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Gallant Heart
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Bonus Action (Stance)
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The icon of decorum, your presence leaves no doubt of your whereabouts.
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Gate Pass Gazette
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Brotherhood Stance
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3
|
4th degree
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Sanguine Knot
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Bonus Action (Stance)
|
Take the Help action whenever you hit with a melee weapon attack.
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Adventurer's Guide
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Goading Stance
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2
|
2nd degree
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Beast Unity
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Bonus Action (Stance)
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Like a cat that exposes its belly with murderous intent, your animal companion knows how to lure enemies into its claws.
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Gate Pass Gazette
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Perceptive Stance
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1
|
1st degree
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Razor’s Edge
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Bonus Action (Stance)
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Enhance your perception.
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Adventurer's Guide
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Perfect Edge Stance
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2
|
4th degree
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Razor’s Edge
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Bonus Action (Stance)
|
Focus on making your strikes as devastating as possible, increasing how often you score a critical hit.
|
Adventurer's Guide
|
Wounding Strike
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2
|
1st degree
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Unending Wheel
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Bonus Action
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Cause ongoing damage to your target.
|
Adventurer's Guide
|
To The Death
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4
|
5th degree
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Gallant Heart
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Bonus Action
|
A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory.
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Gate Pass Gazette
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Heart of the Sword
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3
|
5th degree
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Unending Wheel
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Bonus Action
|
Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses.
|
Adventurer's Guide
|
Wild Capering
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1
|
3rd degree
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Tooth and Claw
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Bonus Action
|
Move and gain a climb speed.
|
Adventurer's Guide
|
Wild Strikes
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2
|
2nd degree
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Beast Unity
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Bonus Action
|
You encourage your animal companion to attack ferociously, eschewing accuracy.
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Gate Pass Gazette
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Warding Wield
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1
|
2nd degree
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Adamant Mountain
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Bonus Action
|
Increase your AC by 2 for one round.
|
Adventurer's Guide
|
Coordinated Trip
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2
|
2nd degree
|
Beast Unity
|
Bonus Action
|
Working together, you are able to more easily topple creatures than either of you could alone.
|
Gate Pass Gazette
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Practiced Roll
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1
|
2nd degree
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Razor’s Edge
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Bonus Action
|
Move 20 feet without provoking opportunity attacks.
|
Adventurer's Guide
|