Heartseeker
|
2
|
4th degree
|
Biting Zephyr
|
Action
|
Aim for and exploit a foe’s weak spot with a dangerous shot.
|
Adventurer's Guide
|
Heavy Stance
|
1
|
1st degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain.
|
Adventurer's Guide
|
Heightened Concentration
|
3
|
5th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to retain concentration when you would otherwise lose it.
|
Adventurer's Guide
|
Heightened Reflexes
|
1-3
|
3rd degree
|
Mirror’s Glint
|
Bonus Action
|
Gain additional reactions for this round.
|
Adventurer's Guide
|
Heroic Substitution
|
3
|
4th degree
|
Beast Unity
|
Reaction
|
Seeing a loved one in danger can provoke acts of extreme heroism.
|
Gate Pass Gazette
|
High Ground
|
1
|
1st degree
|
Blazing Starglaive
|
Reaction
|
Use a height advantage to interrupt your attacker with an attack of your own.
|
Voidrunner's Codex
|
Hit the Brakes
|
3
|
4th degree
|
Ace Starfighter
|
Reaction
|
Make an attack against an enemy who has locked on to you.
|
Voidrunner's Codex
|
Honourable Bout
|
3
|
2nd degree
|
Gallant Heart
|
Bonus Action
|
You lock eyes with a worthy foe and challenge them to an honest trade of blows
|
Gate Pass Gazette
|
Horizon Shot
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Use a ranged weapon to attack to shoot a creature from as far away as you can see.
|
Adventurer's Guide
|
Howl of Challenge
|
2
|
3rd degree
|
Beast Unity
|
Bonus Action
|
The fierce cry of your animal companion draws enemies to battle.
|
Gate Pass Gazette
|
Hungry Ghosts
|
3
|
4th degree
|
Eldritch Blackguard
|
Bonus Action (Stance)
|
You draw up the dead to do your horrible bidding.
|
Gate Pass Gazette
|
Hurl Ally
|
3
|
3rd degree
|
Sanguine Knot
|
Bonus Action
|
Throw a smaller ally at a creature within 20 feet.
|
Adventurer's Guide
|
Imbued Strike
|
2
|
2nd degree
|
Blazing Starglaive
|
Bonus Action
|
Deal extra psychic damage when you hit.
|
Voidrunner's Codex
|
Impeccable Presence
|
4
|
4th degree
|
Gallant Heart
|
Bonus Action (Stance)
|
The icon of decorum, your presence leaves no doubt of your whereabouts.
|
Gate Pass Gazette
|
Imposing Glare
|
1
|
1st degree
|
Tempered Iron
|
Bonus Action
|
Frighten a nearby foe.
|
Adventurer's Guide
|
Instant Allyship
|
3
|
5th degree
|
Comedic Jabs
|
Reaction
|
Baffle your enemies to throw them off their rhythm
|
Gate Pass Gazette
|
Instant Strike
|
3
|
2nd degree
|
Unending Wheel
|
Bonus Action
|
Quickly draw a melee weapon and attack a creature.
|
Adventurer's Guide
|
Instinctive Counterattack
|
2
|
3rd degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to make a melee attack.
|
Adventurer's Guide
|
Interceptor Formation
|
2
|
3rd degree
|
Ace Starfighter
|
Bonus Action (Stance)
|
Share your lock-on with your allies.
|
Voidrunner's Codex
|
Iron Will
|
1
|
1st degree
|
Razor’s Edge
|
Reaction
|
Get advantage to resist being charmed or frightened.
|
Adventurer's Guide
|
Jovial Stance
|
1
|
1st degree
|
Comedic Jabs
|
Bonus Action (Stance)
|
Adopt a bouncing, jovial stance
|
Gate Pass Gazette
|
Just A Giggle
|
3
|
3rd degree
|
Comedic Jabs
|
Action
|
The perfect joke can even incapacitate your direst enemies
|
Gate Pass Gazette
|
Kinesthetic Geometry
|
3
|
4th degree
|
Mindful Body
|
Action
|
Gain expertise and extra range on a thrown attack, which returns to your hand and allows you to make another immediate melee attack.
|
Voidrunner's Codex
|
Knee Strike
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Bonus Action
|
Strike at a load-bearing point
|
Gate Pass Gazette
|
Knockdown
|
None
|
Basic maneuver
|
None
|
Action
|
Trip or push a creature down.
|
Adventurer's Guide
|
Knockdown Assault
|
1
|
1st degree
|
Mirror’s Glint
|
Action
|
Knock your target prone when you hit with a melee attack.
|
Adventurer's Guide
|
Lancer Strike
|
1
|
1st degree
|
Spirited Steed
|
Action
|
Deal extra damage and knock your target prone with a lance.
|
Adventurer's Guide
|
Launched Strike
|
2
|
3rd degree
|
Spirited Steed
|
Action
|
Leap from your mount to score a critical hit against an enemy.
|
Adventurer's Guide
|
Leading Throw
|
1
|
1st degree
|
Mirror’s Glint
|
Reaction
|
Use your reaction to throw an enemy who misses you.
|
Adventurer's Guide
|
Lean Into It
|
2
|
1st degree
|
Adamant Mountain
|
Action
|
Knock your target prone when you hit with a melee attack.
|
Adventurer's Guide
|