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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Heartseeker 2 4th degree Biting Zephyr Action Aim for and exploit a foe’s weak spot with a dangerous shot. Adventurer's Guide
Heavy Stance 1 1st degree Adamant Mountain Bonus Action (Stance) Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain. Adventurer's Guide
Heightened Concentration 3 5th degree Razor’s Edge Reaction Use a reaction to retain concentration when you would otherwise lose it. Adventurer's Guide
Heightened Reflexes 1-3 3rd degree Mirror’s Glint Bonus Action Gain additional reactions for this round. Adventurer's Guide
Heroic Substitution 3 4th degree Beast Unity Reaction Seeing a loved one in danger can provoke acts of extreme heroism. Gate Pass Gazette
High Ground 1 1st degree Blazing Starglaive Reaction Use a height advantage to interrupt your attacker with an attack of your own. Voidrunner's Codex
Hit the Brakes 3 4th degree Ace Starfighter Reaction Make an attack against an enemy who has locked on to you. Voidrunner's Codex
Honourable Bout 3 2nd degree Gallant Heart Bonus Action You lock eyes with a worthy foe and challenge them to an honest trade of blows Gate Pass Gazette
Horizon Shot 3 5th degree Biting Zephyr Bonus Action Use a ranged weapon to attack to shoot a creature from as far away as you can see. Adventurer's Guide
Howl of Challenge 2 3rd degree Beast Unity Bonus Action The fierce cry of your animal companion draws enemies to battle. Gate Pass Gazette
Hungry Ghosts 3 4th degree Eldritch Blackguard Bonus Action (Stance) You draw up the dead to do your horrible bidding. Gate Pass Gazette
Hurl Ally 3 3rd degree Sanguine Knot Bonus Action Throw a smaller ally at a creature within 20 feet. Adventurer's Guide
Imbued Strike 2 2nd degree Blazing Starglaive Bonus Action Deal extra psychic damage when you hit. Voidrunner's Codex
Impeccable Presence 4 4th degree Gallant Heart Bonus Action (Stance) The icon of decorum, your presence leaves no doubt of your whereabouts. Gate Pass Gazette
Imposing Glare 1 1st degree Tempered Iron Bonus Action Frighten a nearby foe. Adventurer's Guide
Instant Allyship 3 5th degree Comedic Jabs Reaction Baffle your enemies to throw them off their rhythm Gate Pass Gazette
Instant Strike 3 2nd degree Unending Wheel Bonus Action Quickly draw a melee weapon and attack a creature. Adventurer's Guide
Instinctive Counterattack 2 3rd degree Razor’s Edge Reaction Use a reaction to make a melee attack. Adventurer's Guide
Interceptor Formation 2 3rd degree Ace Starfighter Bonus Action (Stance) Share your lock-on with your allies. Voidrunner's Codex
Iron Will 1 1st degree Razor’s Edge Reaction Get advantage to resist being charmed or frightened. Adventurer's Guide
Jovial Stance 1 1st degree Comedic Jabs Bonus Action (Stance) Adopt a bouncing, jovial stance Gate Pass Gazette
Just A Giggle 3 3rd degree Comedic Jabs Action The perfect joke can even incapacitate your direst enemies Gate Pass Gazette
Kinesthetic Geometry 3 4th degree Mindful Body Action Gain expertise and extra range on a thrown attack, which returns to your hand and allows you to make another immediate melee attack. Voidrunner's Codex
Knee Strike None Basic maneuver Dueling Maneuvers Bonus Action Strike at a load-bearing point Gate Pass Gazette
Knockdown None Basic maneuver None Action Trip or push a creature down. Adventurer's Guide
Knockdown Assault 1 1st degree Mirror’s Glint Action Knock your target prone when you hit with a melee attack. Adventurer's Guide
Lancer Strike 1 1st degree Spirited Steed Action Deal extra damage and knock your target prone with a lance. Adventurer's Guide
Launched Strike 2 3rd degree Spirited Steed Action Leap from your mount to score a critical hit against an enemy. Adventurer's Guide
Leading Throw 1 1st degree Mirror’s Glint Reaction Use your reaction to throw an enemy who misses you. Adventurer's Guide
Lean Into It 2 1st degree Adamant Mountain Action Knock your target prone when you hit with a melee attack. Adventurer's Guide