Shake Them Off
|
1
|
2nd degree
|
Ace Starfighter
|
Action
|
Cause an enemy to lose its lock on you.
|
Voidrunner's Codex
|
Sharpened Awareness
|
3
|
4th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge.
|
Adventurer's Guide
|
Shield Wall
|
1
|
1st degree
|
Sanguine Knot
|
Bonus Action
|
Adjacent allies with shields gain +2 AC.
|
Adventurer's Guide
|
Shielded Stance
|
1
|
3rd degree
|
Blazing Starglaive
|
Bonus Action (Stance)
|
Increase your AC against ranged weapons attacks.
|
Voidrunner's Codex
|
Shoulder Check
|
1
|
1st degree
|
Sanguine Knot
|
Reaction
|
Shove a creature 10 feet when it attacks an ally.
|
Adventurer's Guide
|
Shove
|
None
|
Basic maneuver
|
None
|
Action
|
Push a creature away.
|
Adventurer's Guide
|
Shrug It Off
|
2
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Use your reaction to avoid being frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Singular Focus
|
2
|
3rd degree
|
Unerring Hawk
|
Bonus Action
|
Ignore disadvantage against a single opponent.
|
Gate Pass Gazette
|
Skull Taker
|
3
|
5th degree
|
Eldritch Blackguard
|
Action
|
Channeling your dark power into a single brutal attack, you attempt to decapitate your target.
|
Gate Pass Gazette
|
Socialite Stance
|
1
|
1st degree
|
Gallant Heart
|
Bonus Action (Stance)
|
With dignified mien and impeccable politesse, you carry yourself with a sense of grandeur.
|
Gate Pass Gazette
|
Speed Over Strength
|
1
|
1st degree
|
Rapid Current
|
Reaction
|
Make a quick attack against a large foe or a foe which attacks you with a heavy weapon.
|
Adventurer's Guide
|
Spell Shattering Strike
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
|
Adventurer's Guide
|
Spinning Parry
|
2
|
4th degree
|
Mist and Shade
|
Reaction
|
Use a reaction to evade an opponent’s attack and swap places with your attacker, stunning them.
|
Adventurer's Guide
|
Spirited Whistle
|
2
|
4th degree
|
Spirited Steed
|
Action
|
As long as you can see your mount, with but a whistle it rushes to your side.
|
Adventurer's Guide
|
Splash of Humor
|
2
|
2nd degree
|
Comedic Jabs
|
Action
|
Splash liquid onto a target
|
Gate Pass Gazette
|
Split the Arrow
|
3
|
5th degree
|
Unerring Hawk
|
Action
|
Make it easier to hit the same target and deal more damage.
|
Gate Pass Gazette
|
Sporting Chance
|
3
|
3rd degree
|
Gallant Heart
|
Reaction
|
Confident in your ability to prevail, you handicap yourself
|
Gate Pass Gazette
|
Springing Stance
|
1
|
1st degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Increase your jump distances.
|
Adventurer's Guide
|
Spur Mount
|
1
|
2nd degree
|
Spirited Steed
|
Reaction
|
Grant advantage to your mount’s ability checks and saving throws.
|
Adventurer's Guide
|
Stalking Crouch
|
2
|
3rd degree
|
Unerring Hawk
|
Action
|
Become hidden and stay hidden more easily.
|
Gate Pass Gazette
|
Stand Tall Stance
|
1
|
4th degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Be bigger than you really are.
|
Adventurer's Guide
|
Starfield Vision
|
3
|
5th degree
|
Mindful Body
|
Action
|
Gain advantage on a capital ship system action.
|
Voidrunner's Codex
|
Steal Momentum
|
2
|
4th degree
|
Mist and Shade
|
Reaction
|
Make a quick strike against a foe that moves within your reach and arrest their movement.
|
Adventurer's Guide
|
Stealth Formation
|
3
|
3rd degree
|
Ace Starfighter
|
Bonus Action (Stance)
|
You and your allies gain expertise on Stealth checks in your starfighter.
|
Voidrunner's Codex
|
Steely Steed Stance
|
3
|
4th degree
|
Spirited Steed
|
Bonus Action (Stance)
|
Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.
|
Adventurer's Guide
|
Stoic Stance
|
2
|
1st degree
|
Unerring Hawk
|
Bonus Action (Stance)
|
You resist frightened and rattled.
|
Gate Pass Gazette
|
Stormrider
|
3
|
5th degree
|
Arcane Knight
|
Action
|
Calling the power of the storm to your weapon, you fling yourself across the battlefield and drag lightning from the sky onto your foes.
|
Gate Pass Gazette
|
Striding Swings
|
1
|
1st degree
|
Tempered Iron
|
Action
|
Move up to 15 feet though hostile spaces.
|
Adventurer's Guide
|
Strike from Below
|
3
|
5th degree
|
Beast Unity
|
Bonus Action
|
Flying creatures once posed a distinct threat to grounded creatures—until now
|
Gate Pass Gazette
|
Strike the Cracks Stance
|
2
|
4th degree
|
Mirror’s Glint
|
Bonus Action (Stance)
|
Focus on weak spots to deal more critical hits that inflict more damage.
|
Adventurer's Guide
|