Sacred Flame
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Cantrip
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Evocation
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Attack, Divine, Radiant
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Use radiant energy to scorch an enemy.
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Adventurer's Guide
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Rope Trick
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2nd
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Transmutation
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Arcane, Planar, Utility
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Create a pocket dimension at the end of a suspended rope.
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Adventurer's Guide
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Revivify
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3rd
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Necromancy
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Divine, Healing
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Return a creature to life who has been dead for less than a minute.
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Adventurer's Guide
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Reverse Gravity
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7th
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Transmutation
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Arcane
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Reverse the gravity of a specific area.
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Adventurer's Guide
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Resurrection
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7th
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Necromancy
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Divine, Healing
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Return a long-dead creature to life.
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Adventurer's Guide
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Resistance
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Cantrip
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Abjuration
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Nature, Protection
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Give a creature a bonus against one saving throw.
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Adventurer's Guide
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Resilient Sphere
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4th
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Evocation
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Arcane, Protection
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Create an impenetrable sphere of energy around a creature.
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Adventurer's Guide
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Remove Curse
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3rd
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Abjuration
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Arcane, Divine, Negation
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Remove all curses from a creature.
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Adventurer's Guide
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Regenerate
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7th
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Transmutation
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Divine, Healing, Nature
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Cause a creature to heal itself over time and can regrow lost limbs.
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Adventurer's Guide
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Ray of Frost
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Cantrip
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Evocation
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Arcane, Cold, Movement
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Shoot a ray of cold damage that slows a creature.
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Adventurer's Guide
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Ray of Enfeeblement
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2nd
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Necromancy
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Arcane, Necrotic
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Shoot a ray of necrotic damage that weakens a creature.
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Adventurer's Guide
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Raise Hell
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9th
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Transmutation
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Evil, Law, Terrain
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Transform the land around you into a blasted hellscape.
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Adventurer's Guide
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Raise Dead
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5th
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Necromancy
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Divine, Healing
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Return a recently-dead creature to life.
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Adventurer's Guide
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Rage of the Meek
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4th
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Transmutation
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Force, Protection
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Become a fearsome arcane-empowered warrior.
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Adventurer's Guide
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Protection from Poison
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2nd
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Abjuration
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Divine, Nature, Negation, Protection
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Protect a creature from poison, and purge any poisons from their system.
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Adventurer's Guide
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Protection from Evil and Good
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1st
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Abjuration
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Arcane, Divine, Protection
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Protect a creature from certain creature types.
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Adventurer's Guide
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Protection from Energy
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2nd
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Abjuration
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Arcane, Divine, Protection
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Grant a creature resistance to one damage type of your choice.
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Adventurer's Guide
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Project Image
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7th
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Illusion
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Arcane, Senses
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Create an illusionary duplicate you can sense through.
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Adventurer's Guide
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Programmed Illusion
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6th
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Illusion
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Arcane, Senses
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Set an illusion that triggers once a specified condition is met.
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Adventurer's Guide
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Produce Flame
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Cantrip
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Conjuration
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Attack, Fire, Nature, Utility
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Create a fierce flame for utility or attack.
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Adventurer's Guide
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Private Sanctum
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4th
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Abjuration
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Arcane, Obscurement, Scrying, Utility
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Secure an area from spying and intrusion.
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Adventurer's Guide
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Prismatic Wall
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9th
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Abjuration
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Arcane, Prismatic, Protection
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Create a wall of potent kaleidoscopic energy that inflicts a number of effects on those that trespass.
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Adventurer's Guide
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Prismatic Spray
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7th
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Evocation
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Arcane, Prismatic
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Unleash a kaleidoscopic cone of energy that deals various types of damage and harmful effects.
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Adventurer's Guide
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Prestidigitation
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Cantrip
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Transmutation
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Arcane, Utility
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Perform various minor magical tricks.
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Adventurer's Guide
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Prayer of Healing
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2nd
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Evocation
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Divine, Good, Healing
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Heal up to 6 creatures during a short rest.
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Adventurer's Guide
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Power Word Stun
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8th
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Enchantment
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Affliction, Arcane
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Stun a creature with a single word.
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Adventurer's Guide
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Power Word Kill
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9th
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Enchantment
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Arcane, Attack
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Slay a creature with a single word.
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Adventurer's Guide
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Polymorph
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4th
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Transmutation
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Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
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Temporarily transform a creature into another creature.
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Adventurer's Guide
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Poison Skin
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3rd
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Abjuration
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Nature, Poison, Protection
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Make a creature brightly colored and poisonous to the touch.
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Adventurer's Guide
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Plant Growth
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3rd
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Transmutation
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Nature, Plants, Terrain
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Use magic to increase the yield of plants or create difficult terrain.
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Adventurer's Guide
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Plane Shift
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7th
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Conjuration
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Arcane, Divine, Nature, Planar, Teleportation, Utility
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Transport yourself and allies to another plane of existence or banish an enemy there instead.
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Adventurer's Guide
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Planar Binding
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5th
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Abjuration
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Arcane, Compulsion, Divine, Nature, Planar, Utility
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Force a creature from another plane of existence to become your servant.
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Adventurer's Guide
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Planar Ally
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6th
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Conjuration
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Divine, Planar, Summoning
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Entreat cosmic forces for assistance and summon forth an ally—for a price.
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Adventurer's Guide
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Phantasmal Talons
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1st
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Enchantment
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Psychic, Unarmed
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Sprout invisible talons of pure will from your fingers.
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Adventurer's Guide
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Phantasmal Killer
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4th
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Illusion
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Arcane, Fear, Psychic
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Manifest a creature’s fears, causing it to take damage and become frightened.
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Adventurer's Guide
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Pestilence
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Cantrip
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Conjuration
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Nature, Summoning
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Fill a 10-foot sphere with biting insects that damage creatures and some objects.
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Adventurer's Guide
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Pass Without Trace
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2nd
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Abjuration
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Nature, Obscurement, Utility
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Give you and allies a bonus to Stealth checks and prevent tracked pursuit.
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Adventurer's Guide
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Passwall
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5th
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Transmutation
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Arcane, Terrain, Utility
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Create a hole in certain surfaces for easy passage.
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Adventurer's Guide
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Mislead
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5th
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Illusion
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Arcane, Chaos, Obscurement, Transformation
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Confuse those around you by replacing yourself with a duplicate.
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Adventurer's Guide
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Mirror Image
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2nd
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Illusion
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Arcane, Chaos, Obscurement
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Transform an area of terrain with a convincing, immersive illusion.
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Adventurer's Guide
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Minor Illusion
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Cantrip
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Illusion
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Arcane, Chaos
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Create a small, limited illusion.
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Adventurer's Guide
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Mindshield
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4th
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Abjuration
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Protection, Psychic
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Grant resistance to psychic damage and protection from charms and fear.
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Adventurer's Guide
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Mind Blank
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8th
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Abjuration
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Arcane, Negation
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Prevent a creature’s mind from being read.
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Adventurer's Guide
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Meteor Swarm
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9th
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Evocation
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Affliction, Arcane, Attack, Fire, Storm
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Cause fiery spheres to fall from the sky for up to a mile.
|
Adventurer's Guide
|
Mending
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Cantrip
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Transmutation
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Arcane, Transformation, Utility
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Perform simple repairs on an object.
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Adventurer's Guide
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Meld Into Stone
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3rd
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Transmutation
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Nature, Obscurement, Shapechanging, Transformation
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You are enveloped by any stone surface large enough to contain you.
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Adventurer's Guide
|
Maze
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8th
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Conjuration
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Arcane, Chaos, Compulsion, Planar
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Banish a creature to a maze contained within its own demiplane.
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Adventurer's Guide
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Mass Suggestion
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6th
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Enchantment
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Arcane, Chaos, Compulsion
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Convince up to 12 creatures to carry out a simple instruction.
|
Adventurer's Guide
|
Mass Healing Word
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3rd
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Evocation
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Divine, Healing
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Heal up to 6 allies for a small amount.
|
Adventurer's Guide
|
Mass Heal
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9th
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Evocation
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Divine, Healing
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Share 700 points of healing between any number of allies.
|
Adventurer's Guide
|