Friends
|
|
Cantrip
|
Enchantment
|
Arcane
|
Gain an expertise die on a Charisma check.
|
Adventurer's Guide
|
Glibness
|
|
8th
|
Transmutation
|
Communication, Enhancement, Obscurement
|
Gain a bonus to Charisma checks and lie even under magical detection.
|
Adventurer's Guide
|
Mislead
|
|
5th
|
Illusion
|
Arcane, Chaos, Obscurement, Transformation
|
Confuse those around you by replacing yourself with a duplicate.
|
Adventurer's Guide
|
Phantasmal Talons
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1st
|
Enchantment
|
Psychic, Unarmed
|
Sprout invisible talons of pure will from your fingers.
|
Adventurer's Guide
|
Minor Illusion
|
|
Cantrip
|
Illusion
|
Arcane, Chaos
|
Create a small, limited illusion.
|
Adventurer's Guide
|
Nondetection
|
|
3rd
|
Abjuration
|
Arcane, Negation, Obscurement, Scrying, Utility
|
Hide a person, place, or thing from divination magic for 8 hours.
|
Adventurer's Guide
|
Mass Suggestion
|
|
6th
|
Enchantment
|
Arcane, Chaos, Compulsion
|
Convince up to 12 creatures to carry out a simple instruction.
|
Adventurer's Guide
|
Mass Cure Wounds
|
|
5th
|
Evocation
|
Divine, Healing
|
Heal several allies a moderate amount.
|
Adventurer's Guide
|
Irresistible Dance
|
|
6th
|
Enchantment
|
Arcane, Compulsion
|
Cripple a creature with the urge to dance.
|
Adventurer's Guide
|
Knock
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|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Programmed Illusion
|
|
6th
|
Illusion
|
Arcane, Senses
|
Set an illusion that triggers once a specified condition is met.
|
Adventurer's Guide
|
Resurrection
|
|
7th
|
Necromancy
|
Divine, Healing
|
Return a long-dead creature to life.
|
Adventurer's Guide
|
Shattering Barrage
|
|
2nd
|
Evocation
|
Air, Terrain
|
Hurl orbs of jagged broken glass at up to 3 creatures.
|
Adventurer's Guide
|
Scrying
|
|
5th
|
Divination
|
Arcane, Divine, Nature, Scrying
|
Observe a creature on the same plane of existence as you.
|
Adventurer's Guide
|
Sending
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|
3rd
|
Evocation
|
Arcane, Communication, Divine
|
Send a short message to another creature, no matter their location.
|
Adventurer's Guide
|
Regenerate
|
|
7th
|
Transmutation
|
Divine, Healing, Nature
|
Cause a creature to heal itself over time and can regrow lost limbs.
|
Adventurer's Guide
|
Raise Dead
|
|
5th
|
Necromancy
|
Divine, Healing
|
Return a recently-dead creature to life.
|
Adventurer's Guide
|
Planar Binding
|
|
5th
|
Abjuration
|
Arcane, Compulsion, Divine, Nature, Planar, Utility
|
Force a creature from another plane of existence to become your servant.
|
Adventurer's Guide
|
Power Word Stun
|
|
8th
|
Enchantment
|
Affliction, Arcane
|
Stun a creature with a single word.
|
Adventurer's Guide
|
Seeming
|
|
5th
|
Illusion
|
Arcane, Obscurement, Utility
|
Craft an illusory appearance for as many creatures as you choose.
|
Adventurer's Guide
|
Speak with Plants
|
|
3rd
|
Transmutation
|
Communication, Nature, Plants, Utility
|
Awaken nearby plants, bestowing intelligence and animation.
|
Adventurer's Guide
|
Silent Image
|
|
1st
|
Illusion
|
Arcane, Senses
|
Create an illusion that can move but has no other sensory details.
|
Adventurer's Guide
|
Stinking Cloud
|
|
3rd
|
Conjuration
|
Arcane, Poison
|
Make a thick, noxious cloud that leaves foes retching and unable to act.
|
Adventurer's Guide
|
Sleep
|
|
1st
|
Enchantment
|
Arcane, Compulsion
|
Cause enemies to fall into a magical slumber.
|
Adventurer's Guide
|
Speak with Dead
|
|
3rd
|
Necromancy
|
Communication, Divine, Knowledge, Utility
|
Call forth memories from a corpse, compelling it to answer questions.
|
Adventurer's Guide
|
True Seeing
|
|
6th
|
Divination
|
Arcane, Divine, Senses
|
Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane.
|
Adventurer's Guide
|
Vicious Mockery
|
|
Cantrip
|
Enchantment
|
Arcane, Attack, Psychic
|
Make an insult that delivers psychic damage and gives disadvantage on a creature’s next attack roll.
|
Adventurer's Guide
|
Suggestion
|
|
2nd
|
Enchantment
|
Arcane, Compulsion
|
Magically influence a creature, compelling it to follow a simple suggestion.
|
Adventurer's Guide
|
Symbol
|
|
7th
|
Abjuration
|
Arcane, Protection
|
Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures.
|
Adventurer's Guide
|
Warrior’s Instincts
|
|
5th
|
Divination
|
Enhancement, Protection, Senses
|
Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes.
|
Adventurer's Guide
|
Traveler’s Ward
|
|
1st
|
Abjuration
|
Protection, Sound
|
Protect a creature from pickpockets.
|
Adventurer's Guide
|
Heroism
|
|
1st
|
Enchantment
|
Enhancement
|
Imbue a creature with bravery and vigor.
|
Adventurer's Guide
|
True Strike
|
|
Cantrip
|
Divination
|
Arcane, Attack, Enhancement
|
Gain advantage on attacks against a single creature.
|
Adventurer's Guide
|
Confusion
|
|
4th
|
Enchantment
|
Affliction, Chaos, Compulsion
|
Strike confusion into the minds of your enemies, making them act randomly.
|
Adventurer's Guide
|
Detect Thoughts
|
|
2nd
|
Divination
|
Arcane, Senses, Telepathy
|
Read the minds of nearby thinking creatures.
|
Adventurer's Guide
|
Faerie Fire
|
|
1st
|
Evocation
|
Arcane, Utility
|
Highlight creatures with magical radiance.
|
Adventurer's Guide
|
Find the Path
|
|
6th
|
Divination
|
Divine, Nature, Terrain
|
Know the way to a location of your choice.
|
Adventurer's Guide
|
Hallucinatory Terrain
|
|
4th
|
Illusion
|
Obscurement, Terrain
|
Cloak natural terrain in an illusion that transforms it.
|
Adventurer's Guide
|
Locate Object
|
|
2nd
|
Divination
|
Arcane, Knowledge, Utility
|
Know the whereabouts of a specific, nearby object.
|
Adventurer's Guide
|
Magnificent Mansion
|
|
7th
|
Conjuration
|
Arcane, Planar
|
Create a magnificent extradimensional dwelling.
|
Adventurer's Guide
|
Plant Growth
|
|
3rd
|
Transmutation
|
Nature, Plants, Terrain
|
Use magic to increase the yield of plants or create difficult terrain.
|
Adventurer's Guide
|
Project Image
|
|
7th
|
Illusion
|
Arcane, Senses
|
Create an illusionary duplicate you can sense through.
|
Adventurer's Guide
|
Tearful Sonnet
|
|
4th
|
Enchantment
|
Compulsion, Psychic, Sound
|
Quietly play a tragic tune that fills those around you with magical sorrow.
|
Adventurer's Guide
|
Accelerando
|
|
4th
|
Transmutation
|
Enhancement, Movement, Sound, Time
|
Play a jaunty tune that instills swiftness into up to 6 creatures.
|
Adventurer's Guide
|
Altered Strike
|
|
Cantrip
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Briefly transform your weapon or fist into another material and strike with it.
|
Adventurer's Guide
|
Dancing Lights
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Create up to four floating, magical lights.
|
Adventurer's Guide
|
Light
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Enchant one object to emit light.
|
Adventurer's Guide
|
Mending
|
|
Cantrip
|
Transmutation
|
Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
Message
|
|
Cantrip
|
Transmutation
|
Arcane, Communication
|
Send short messages to other creatures.
|
Adventurer's Guide
|
Prestidigitation
|
|
Cantrip
|
Transmutation
|
Arcane, Utility
|
Perform various minor magical tricks.
|
Adventurer's Guide
|