Lemure Transformation
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2nd
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Transmutation
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Transformation
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Melt your body into a humanoid-shaped mass of liquid flesh.
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Adventurer's Guide
|
Lesser Repair
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1st
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Transmutation
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Arcane, Technological, Utility
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Heal hit points equal to 1d8 + your spellcasting ability modifier to a construct or object.
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Gate Pass Gazette
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Lesser Restoration
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2nd
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Abjuration
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Divine, Good, Healing
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Remove one affliction from a creature.
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Adventurer's Guide
|
Levitate
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2nd
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Transmutation
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Air, Arcane, Chaos, Movement
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Cause one creature or object to float.
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Adventurer's Guide
|
Light
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Cantrip
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Evocation
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Arcane, Utility
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Enchant one object to emit light.
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Adventurer's Guide
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Lightning Bolt
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3rd
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Evocation
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Arcane, Lightning, Nature, Storm
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Shoot lighting through multiple enemies.
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Adventurer's Guide
|
Locate Animals or Plants
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r
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2nd
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Divination
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Arcane, Beasts, Knowledge, Nature, Plants, Utility
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Gain knowledge about the location of flora and fauna.
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Adventurer's Guide
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Locate Creature
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4th
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Divination
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Arcane, Beasts, Knowledge, Plants
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Know the whereabouts of a specific, nearby creature.
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Adventurer's Guide
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Locate Object
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2nd
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Divination
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Arcane, Knowledge, Utility
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Know the whereabouts of a specific, nearby object.
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Adventurer's Guide
|
Longstrider
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1st
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Transmutation
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Movement, Utility
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Increase a creature’s walking speed.
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Adventurer's Guide
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Mage Armor
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1st
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Abjuration
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Arcane, Protection
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Magically increase your AC.
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Adventurer's Guide
|
Mage Hand
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Cantrip
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Conjuration
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Arcane, Utility
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Conjure a hand to manipulate small objects.
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Adventurer's Guide
|
Magic Circle
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3rd
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Abjuration
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Compulsion, Protection
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Create a protective cylinder of magic.
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Adventurer's Guide
|
Magic Jar
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6th
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Necromancy
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Arcane, Compulsion, Evil
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Move your soul into a jar in order to possess another creature.
|
Adventurer's Guide
|
Magic Map
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2nd
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Divination
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Arcane, Knowledge, Nature
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Create a map showing the route you’ve traveled.
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Dungeon Delver's Guide
|
Magic Missile
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1st
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Evocation
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Arcane, Attack, Force
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Shoot bolts of arcane energy certain to hit one or more creatures.
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Adventurer's Guide
|
Magic Mouth
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r
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2nd
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Illusion
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Arcane, Communication, Sound
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Enchant an object to repeat a message in certain circumstances.
|
Adventurer's Guide
|
Magic Weapon
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2nd
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Transmutation
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Arcane, Enhancement, Transformation, Weaponry
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Imbue a weapon with magic, making it more powerful.
|
Adventurer's Guide
|
Magnificent Mansion
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7th
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Conjuration
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Arcane, Planar
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Create a magnificent extradimensional dwelling.
|
Adventurer's Guide
|
Major Image
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3rd
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Illusion
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Arcane, Chaos
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Create a large, realistic illusion.
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Adventurer's Guide
|
Map Marker
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3rd
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Divination
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Knowledge, Utility
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Accurately mark your current position on a map depicting your location.
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Gate Pass Gazette
|
Mass Cure Wounds
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5th
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Evocation
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Divine, Healing
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Heal several allies a moderate amount.
|
Adventurer's Guide
|
Mass Heal
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9th
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Evocation
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Divine, Healing
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Share 700 points of healing between any number of allies.
|
Adventurer's Guide
|
Mass Healing Word
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3rd
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Evocation
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Divine, Healing
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Heal up to 6 allies for a small amount.
|
Adventurer's Guide
|
Mass Suggestion
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6th
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Enchantment
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Arcane, Chaos, Compulsion
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Convince up to 12 creatures to carry out a simple instruction.
|
Adventurer's Guide
|
Maze
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|
8th
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Conjuration
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Arcane, Chaos, Compulsion, Planar
|
Banish a creature to a maze contained within its own demiplane.
|
Adventurer's Guide
|
Meld Into Stone
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3rd
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Transmutation
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Nature, Obscurement, Shapechanging, Transformation
|
You are enveloped by any stone surface large enough to contain you.
|
Adventurer's Guide
|
Mending
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|
Cantrip
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Transmutation
|
Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
Mental Grip
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2nd
|
Conjuration
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Affliction
|
Conjure extensions of your own mental fortitude to keep your foes at bay.
|
Adventurer's Guide
|
Message
|
|
Cantrip
|
Transmutation
|
Arcane, Communication
|
Send short messages to other creatures.
|
Adventurer's Guide
|
Metabolic Stasis
|
|
6th
|
Transmutation
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Arcane, Divine, Nature
|
Create a zone of immortality.
|
Dungeon Delver's Guide
|
Meteor Swarm
|
|
9th
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Evocation
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Affliction, Arcane, Attack, Fire, Storm
|
Cause fiery spheres to fall from the sky for up to a mile.
|
Adventurer's Guide
|
Mind Blank
|
|
8th
|
Abjuration
|
Arcane, Negation
|
Prevent a creature’s mind from being read.
|
Adventurer's Guide
|
Mindshield
|
|
4th
|
Abjuration
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Protection, Psychic
|
Grant resistance to psychic damage and protection from charms and fear.
|
Adventurer's Guide
|
Minor Fiendish Ally
|
|
1st
|
Conjuration
|
Arcane, Chaos, Divine, Evil, Law, Summoning
|
Summon an imp or quasit to bargain for services.
|
Gate Pass Gazette
|
Minor Illusion
|
|
Cantrip
|
Illusion
|
Arcane, Chaos
|
Create a small, limited illusion.
|
Adventurer's Guide
|
Mirage Arcane
|
|
7th
|
Illusion
|
Arcane, Chaos, Nature, Obscurement, Terrain, Transformation
|
Transform an area of terrain with a convincing, immersive illusion.
|
Adventurer's Guide
|
Mirror Image
|
|
2nd
|
Illusion
|
Arcane, Chaos, Obscurement
|
Create copies of yourself to avoid being hit.
|
Adventurer's Guide
|
Mislead
|
|
5th
|
Illusion
|
Arcane, Chaos, Obscurement, Transformation
|
Confuse those around you by replacing yourself with a duplicate.
|
Adventurer's Guide
|
Misty Step
|
|
2nd
|
Conjuration
|
Arcane, Chaos, Movement, Teleportation
|
Teleport short distances in a puff of shimmering mist.
|
Adventurer's Guide
|
Modify Memory
|
|
5th
|
Enchantment
|
Communication, Compulsion, Utility
|
Alter a creature’s memory.
|
Adventurer's Guide
|
Moonbeam
|
|
2nd
|
Evocation
|
Nature, Radiant
|
Control a moveable beam of moonlight that harms your foes.
|
Adventurer's Guide
|
Move Earth
|
|
6th
|
Transmutation
|
Earth, Nature, Terrain, Utility
|
Bend the earth to create permanent changes to the terrain.
|
Adventurer's Guide
|
Muddle
|
|
Cantrip
|
Enchantment
|
Affliction, Psychic
|
Inflict a temporary level of strife or fatigue.
|
Gate Pass Gazette
|
Nervous Recoil
|
|
1st
|
Enchantment
|
Negation, Psychic
|
When a creature succeeds on an attack roll, you cloud its perception, forcing it to either treat the attack roll as a failure or keep its success and suffer damage from cognitive dissonance.
|
Gate Pass Gazette
|
Nondetection
|
|
3rd
|
Abjuration
|
Arcane, Negation, Obscurement, Scrying, Utility
|
Hide a person, place, or thing from divination magic for 8 hours.
|
Adventurer's Guide
|
Object of Fascination
|
|
2nd
|
Enchantment
|
Compulsion
|
Enchant a valuable item to distract or lure a now fixated creature.
|
Gate Pass Gazette
|
Pass Without Trace
|
|
2nd
|
Abjuration
|
Nature, Obscurement, Utility
|
Give you and allies a bonus to Stealth checks and prevent tracked pursuit.
|
Adventurer's Guide
|
Passwall
|
|
5th
|
Transmutation
|
Arcane, Terrain, Utility
|
Create a hole in certain surfaces for easy passage.
|
Adventurer's Guide
|
Pestilence
|
|
Cantrip
|
Conjuration
|
Nature, Summoning
|
Fill a 10-foot sphere with biting insects that damage creatures and some objects.
|
Adventurer's Guide
|