Calculate
|
|
Cantrip
|
Divination
|
Enhancement, Law, Technological
|
Instantly know the answer to any mathematical equation.
|
Adventurer's Guide
|
Calculated Retribution
|
|
1st
|
Abjuration
|
Force, Law, Weaponry
|
Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them.
|
Adventurer's Guide
|
Call Lightning
|
|
3rd
|
Conjuration
|
Lightning, Nature, Storm, Weather
|
Create a storm cloud and call upon bolts of lightning every round.
|
Adventurer's Guide
|
Calm Emotions
|
|
2nd
|
Enchantment
|
Divine, Negation
|
Suppress strong and harmful emotions, negating effects or sapping aggression.
|
Adventurer's Guide
|
Ceremony
|
r
|
1st
|
Evocation
|
Divine
|
Perform a religious ceremony for a funeral, last rites, offering, purification, or rite of passage.
|
Adventurer's Guide
|
Chain Lightning
|
|
6th
|
Evocation
|
Arcane, Lightning
|
Fire a bolt of lightning that arcs to multiple foes.
|
Adventurer's Guide
|
Charm Crowd
|
|
7th
|
Enchantment
|
Arcane, Compulsion
|
Force a group of humanoids within 60 feet of you to view you as a trusted friend for a short time.
|
Gate Pass Gazette
|
Charm Monster
|
|
4th
|
Enchantment
|
Arcane, Compulsion
|
Make a creature view you as a trusted friend.
|
Adventurer's Guide
|
Charm Person
|
|
1st
|
Enchantment
|
Arcane, Compulsion
|
Force a humanoid to view you as a trusted friend for a short time.
|
Adventurer's Guide
|
Chef's Palate
|
|
1st
|
Divination
|
Arcane, Divine, Protection, Utility
|
Learn how to prepare targeted food or drink.
|
Gate Pass Gazette
|
Chill Touch
|
|
Cantrip
|
Necromancy
|
Affliction, Arcane, Attack, Necrotic
|
Attack with the chill of the grave, injuring and preventing healing.
|
Adventurer's Guide
|
Chromatic Beam
|
|
2nd
|
Evocation
|
Arcane, Prismatic
|
Refract light through a gemstone to produce a ray of the chosen energy type.
|
Gate Pass Gazette
|
Circle of Death
|
|
6th
|
Necromancy
|
Necrotic
|
Suck the life force from an area, dealing necrotic damage in a large sphere.
|
Adventurer's Guide
|
Circular Breathing
|
|
Cantrip
|
Transmutation
|
Air, Enhancement, Water
|
Breathe and sing underwater, and regulate your breath to avoid harmful gases.
|
Adventurer's Guide
|
Clairvoyance
|
|
3rd
|
Divination
|
Arcane, Divine, Scrying
|
Create a sensor at a distance, allowing you to see or hear through it.
|
Adventurer's Guide
|
Clone
|
|
8th
|
Necromancy
|
Arcane
|
Create a duplicate of a creature that awakens upon the original’s death.
|
Adventurer's Guide
|
Cloudkill
|
|
5th
|
Conjuration
|
Arcane, Obscurement, Poison
|
Create a cloud of poisonous fog that obscures the area and damages creatures.
|
Adventurer's Guide
|
Cobra's Spit
|
|
3rd
|
Conjuration
|
Attack, Poison
|
Spit venom at a creature within 30 feet.
|
Adventurer's Guide
|
Color Spray
|
|
1st
|
Illusion
|
Arcane, Prismatic, Senses
|
Create a flash of brilliant colored light, blinding creatures in front of you.
|
Adventurer's Guide
|
Command
|
|
1st
|
Enchantment
|
Compulsion, Divine
|
Compel a creature to follow a one-word command.
|
Adventurer's Guide
|
Commune
|
r
|
5th
|
Divination
|
Divine, Knowledge, Planar
|
Reach out to beyond the realms material to answer your questions.
|
Adventurer's Guide
|
Commune with Nature
|
r
|
5th
|
Divination
|
Knowledge, Nature
|
Become one with nature to learn about the surrounding land.
|
Adventurer's Guide
|
Comprehend Languages
|
r
|
1st
|
Divination
|
Communication, Knowledge
|
Use magic to better interpret languages you do not understand.
|
Adventurer's Guide
|
Compulsive Urge
|
|
3rd
|
Enchantment
|
Affliction, Compulsion
|
Imbed a chronic, compulsive habit in a creature.
|
Gate Pass Gazette
|
Cone of Cold
|
|
5th
|
Evocation
|
Arcane, Attack, Cold
|
Create a blast of frigid air, dealing damage in a cone.
|
Adventurer's Guide
|
Confusion
|
|
4th
|
Enchantment
|
Affliction, Chaos, Compulsion
|
Strike confusion into the minds of your enemies, making them act randomly.
|
Adventurer's Guide
|
Conjoinment
|
|
1st
|
Transmutation
|
Arcane, Law, Technological, Utility
|
Bind two objects to move in unison
|
Gate Pass Gazette
|
Conjure Aberration
|
|
6th
|
Conjuration
|
Arcane, Divine, Planar, Summoning
|
Conjure a hideous being.
|
Dungeon Delver's Guide
|
Conjure Abyssal Hordelings
|
|
2nd
|
Conjuration
|
Arcane, Chaos, Divine, Evil, Summoning
|
Summon up to three minor demons.
|
Gate Pass Gazette
|
Conjure Animals
|
|
3rd
|
Conjuration
|
Beasts, Nature, Summoning
|
Summon beasts to your aid.
|
Adventurer's Guide
|
Conjure Celestial
|
|
7th
|
Conjuration
|
Divine, Good, Summoning
|
Summon an angelic being to your aid.
|
Adventurer's Guide
|
Conjure Elemental
|
|
5th
|
Conjuration
|
Air, Arcane, Earth, Fire, Nature, Summoning, Water
|
Summon a bound elemental to aid you.
|
Adventurer's Guide
|
Conjure Fey
|
|
6th
|
Conjuration
|
Arcane, Nature, Summoning
|
Summon a hag, hound, or redcap.
|
Adventurer's Guide
|
Conjure Guardian
|
|
4th
|
Conjuration
|
Arcane, Summoning, Technological
|
Summon a clay, iron, or stone guardian.
|
Gate Pass Gazette
|
Conjure Lesser Devil
|
|
3rd
|
Conjuration
|
Arcane, Divine, Evil, Law, Summoning
|
Summon a lesser devil to do your bidding.
|
Gate Pass Gazette
|
Conjure Minor Elementals
|
|
4th
|
Conjuration
|
Air, Arcane, Earth, Fire, Nature, Summoning, Water
|
Summon one, two, or three elementals.
|
Adventurer's Guide
|
Conjure Woodland Beings
|
|
4th
|
Conjuration
|
Nature
|
Summon up to three blink dogs, satyrs, or sprites.
|
Adventurer's Guide
|
Consume Vigor
|
|
4th
|
Necromancy
|
Healing, Necrotic
|
Deal necrotic damage and potentially reduce your own strife and fatigue.
|
Gate Pass Gazette
|
Contact Other Plane
|
r
|
5th
|
Divination
|
Arcane, Knowledge, Planar
|
Risk your sanity in order to question an otherworldly being.
|
Adventurer's Guide
|
Contagion
|
|
5th
|
Necromancy
|
Affliction, Arcane, Nature
|
Afflict a creature with disease.
|
Adventurer's Guide
|
Contingency
|
|
6th
|
Evocation
|
Arcane, Time
|
Prepare a spell to trigger under certain conditions.
|
Adventurer's Guide
|
Continual Flame
|
|
2nd
|
Evocation
|
Arcane, Divine, Fire
|
Create a torch-like flame that can’t be extinguished.
|
Adventurer's Guide
|
Control Water
|
|
4th
|
Transmutation
|
Arcane, Divine, Nature, Terrain, Water
|
A body of water moves at your command.
|
Adventurer's Guide
|
Control Weather
|
|
8th
|
Transmutation
|
Arcane, Divine, Nature, Weather
|
Alter the weather in a 5-mile radius.
|
Adventurer's Guide
|
Convenient Retrieval
|
|
Cantrip
|
Conjuration
|
Arcane, Utility
|
Instantly retrieve an item from a container.
|
Gate Pass Gazette
|
Corpse Explosion
|
|
1st
|
Evocation
|
Poison, Thunder
|
Make a corpse explode in a poisonous cloud.
|
Adventurer's Guide
|
Counterspell
|
|
3rd
|
Abjuration
|
Arcane, Negation
|
Interrupt another spellcaster as they cast a spell.
|
Adventurer's Guide
|
Create Food and Water
|
|
3rd
|
Conjuration
|
Divine, Utility
|
Conjure food and water to sustain one or more humanoids.
|
Adventurer's Guide
|
Create or Destroy Water
|
|
1st
|
Transmutation
|
Divine, Utility, Water
|
Create or destroy up to 10 gallons of water.
|
Adventurer's Guide
|
Create Undead
|
|
6th
|
Necromancy
|
Arcane, Divine, Undead
|
Raise three or fewer humanoid corpses as ghouls.
|
Adventurer's Guide
|