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Abstraction

Abstraction

-level (
)
Duration:

You imagine a creature you can see within range in a deconstructed and simplified form.

Accelerando

Accelerando

-level (
)
Duration:

You play a complex and quick up-tempo piece that gradually gets faster and more complex, instilling the targets with its speed.

Acid Arrow

Acid Arrow

-level (
)
Duration:

A jet of acid streaks towards the target like a hissing, green arrow.

Aid

Aid

-level (
)
Duration:

You draw upon divine power, imbuing the targets with fortitude. Until the spell ends, each target increases its hit point maximum and current hit points by 5.

Alarm

Alarm

-level (
)
r
Duration:

You set an alarm against unwanted intrusion that alerts you whenever a creature of size Tiny or larger touches or enters the warded area. When you cast the spell, choose any number of creatures. These creatures don’t set off the alarm. 

r
This spell may be cast as a ritual

Altered Strike

Altered Strike

-level (
)
Duration:

You briefly transform your weapon or fist into another material and strike with it, making a melee weapon attack against a target within your reach.

Animal Friendship

Animal Friendship

-level (
)
Duration:

You allow your inner beauty to shine through in song and dance whether to call a bird from its tree or a badger from its sett.

Animal Messenger

Animal Messenger

-level (
)
r
Duration:

You call a Tiny beast to you, whisper a message to it, and then give it directions to the message’s recipient. It is now your messenger.

Specify a location you have previously visited and a recipient who matches a general description, such as “a person wearing a pointed red hat in Barter Town” or “a half-orc in a wheelchair at the Striped Lion Inn.” 

Speak a message of up to 25 words. For the duration of the spell, the messenger travels towards the location at a rate of 50 miles per day for a messenger with a flying speed, or else 25 miles without.

r
This spell may be cast as a ritual

Animate Dead

Animate Dead

-level (
)
Duration:

You animate a mortal’s remains to become your undead servant. 

Antimagic Field

Antimagic Field

-level (
)
Duration:

An invisible sphere of antimagic forms around you, moving with you and suppressing all magical effects within it. At the Narrator’s discretion, sufficiently powerful artifacts and deities may be able to ignore the sphere’s effects.

Antimagic Zone

Antimagic Zone

-level (
)
Duration:

A permanent, immovable zone of antimagic fills the area, suppressing all magical effects within it. At the Narrator’s discretion, sufficiently powerful artifacts and deities may be able to ignore the zone’s effects. The zone is dispelled only if more than 10 percent of its area overlaps with that of another antimagic zone spell (which is also dispelled).

Antipathy/Sympathy

Antipathy/Sympathy

-level (
)
Duration:

You mystically impart great love or hatred for a place, thing, or creature. Designate a kind of intelligent creature, such as dragons, goblins, or vampires. The target now causes either antipathy or sympathy for the specified creatures for the duration of the spell. When a designated creature successfully saves against the effects of this spell, it immediately understands it was under a magical effect and is immune to this spell’s effects for 1 minute.

Arcane Eye

Arcane Eye

-level (
)
Duration:

Until the spell ends, you create an

Arcane Hand

Arcane Hand

-level (
)
Duration:

You create a Large hand of shimmering, translucent force that mimics the appearance and movements of your own hand. 

The hand doesn’t fill its space and has AC 20, Strength 26 (+8), Dexterity 10 (+0), maneuver DC 18, and hit points equal to your hit point maximum. The spell ends early if it is dropped to 0 hit points. 

When you cast the spell and as a bonus action on subsequent turns, you can move the hand up to 60 feet and then choose one of the following. 

Arcane Lock

Arcane Lock

-level (
)
Duration:

The target is sealed to all creatures except those you designate (who can open the object normally). Alternatively, you may choose a password that suppresses this spell for 1 minute when it is spoken within 5 feet of the target.

Arcane Mirror

Arcane Mirror

-level (
)
Duration:

You choose a mirror you’ve seen on the same plane of existence as you. You create a scrying sensor inside that mirror. You can instead name an area, such as a specific building or city: you create a scrying sensor inside a random mirror within that area. If there is no mirror in the area, the spell fails.

Arcane Sword

Arcane Sword

-level (
)
Duration:

You summon an insubstantial yet deadly sword to do your bidding. 

Arcanist's Magic Aura

Arcanist's Magic Aura

-level (
)
Duration:

You craft an illusion to deceive others about the target’s true magical properties.

Choose one or both of the following effects. When cast upon the same target with the same effect for 30 successive days, it lasts until it is dispelled. 

False Aura: A magical target appears nonmagical, a nonmagical target appears magical, or you change a target’s magical aura so that it appears to belong to a school of magic of your choosing. Additionally, you can choose to make the false magic apparent to any creature that handles the item.

Astral Projection

Astral Projection

-level (
)
Duration:

Until the spell ends, the targets leave their material bodies (

Augury

Augury

-level (
)
Duration:

With the aid of a divining tool, you receive an omen from beyond the Material Plane about the results of a specific course of action that you intend to take within the next 30 minutes. The Narrator chooses from the following: 

Awaken

Awaken

-level (
)
Duration:

You impart sentience in the target, granting it an Intelligence of 10 and proficiency in a language you know. A plant targeted by this spell gains the ability to move, as well as senses identical to those of a human.

Awaken Portal

Awaken Portal

-level (
)
Duration:

You impart sentience to a door, window, gate, lid, or other object that can be opened, closed, and locked. You grant it an Intelligence, Wisdom, and Charisma of 10. The door retains its hit points, AC, and other characteristics, and is considered an object. If the door is reduced to 0 hit points, it is killed and the spell ends.

Bane

Bane

-level (
)
Duration:

The senses of the targets are filled with phantom energies that make them more vulnerable and less capable.

Banishment

Banishment

-level (
)
Duration:

You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly in front of you.

Until the spell ends, a target native to your current plane is banished to a harmless demiplane and incapacitated. At the end of the duration the target reappears in the space it left (or the nearest unoccupied space). A target native to a different plane is instead banished to its native plane.

Barkskin

Barkskin

-level (
)
Duration:

The target’s skin takes on the texture and appearance of bark, increasing its AC to 16 (unless its AC is already higher).

Battlecry Ballad

Battlecry Ballad

-level (
)
Duration:

You fill your allies with a thirst for glory and battle using your triumphant rallying cry.

Beautify Creature

Beautify Creature

-level (
)
Duration:

The creature is immediately and beautifully groomed, as if it had been lovingly attended to by a group of no less than 4 highly-skilled servants. Its clothing (if it has any) will be spotlessly clean with any minor damage mended and, at the creature’s option, it may also be festooned with ribbons, be perfumed, and have makeup, face paint, or body paint applied. If the creature desires, its hair, beard, fur, and/or feathers can be styled or cut by this spell.

Bless

Bless

-level (
)
Duration:

The blessing you bestow upon the targets makes them more durable and competent.

Blood-Writ Bargain

Blood-Writ Bargain

-level (
)
r
Duration:

This spell creates a pact which is enforced by celestial or fiendish forces. You and another willing creature commit to a mutual agreement, clearly declaring your parts of the agreement during the casting.

r
This spell may be cast as a ritual

Calculated Retribution

Calculated Retribution

-level (
)
Duration:

You surround yourself with a dampening magical field and collect the energy of a foe’s attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack’s damage against you, gaining a retribution charge that lasts until the end of your next turn. By expending the retribution charge when you hit with a melee attack, you deal an additional 2d10 force damage.

Ceremony

Ceremony

-level (
)
r
Duration:

You perform a religious ceremony during the casting time of this spell. When you cast the spell, you choose one of the following effects, any targets of which must be within range during the entire casting.

Funeral: You bless one or more corpses, acknowledging their transition away from this world. For the next week, they cannot become undead by any means short of a wish spell. This benefit lasts indefinitely regarding undead of CR ¼ or less. A corpse can only benefit from this effect once.

r
This spell may be cast as a ritual

Chain Lightning

Chain Lightning

-level (
)
Duration:

You fire a bolt of electricity at the primary target that deals 10d8 lightning damage. Electricity arcs to up to 3 additional targets you choose that are within 30 feet of the primary target.

Chromatic Beam

Chromatic Beam

-level (
)
Duration:

Area: Line 30 feet long and 5 feet wide

You pour prismatic energy into a gemstone refracting the energy until it fires off as a chromatic beam in a direction you choose. Choose red (fire), orange (acid), yellow (lightning), green (poison), blue (cold), or indigo (thunder) for the color of beam you create. Each creature in the area takes 4d8 damage of the chosen type.

Circle of Death

Circle of Death

-level (
)
Duration:

A sphere of negative energy sucks life from the area. Creatures in the area take 9d6 necrotic damage.

Circular Breathing

Circular Breathing

-level (
)
Duration:

You begin carefully regulating your breath so that you can continue playing longer or keep breathing longer in adverse conditions.

Clairvoyance

Clairvoyance

-level (
)
Duration:

An invisible sensor is created within the spell’s range. The sensor remains there for the duration, and it cannot be targeted or attacked.

Choose seeing or hearing when you cast the spell. You may use that sense through the sensor as if you were there. As an action, you may switch which sense you are using through the sensor.

Clone

Clone

-level (
)
Duration:

This spell grows a duplicate of the target that remains inert indefinitely as long as its vessel is sealed. The clone grows inside the sealed vessel and matures over the course of 120 days. You can choose to have the clone be a younger version of the target.

Cobra's Spit

Cobra's Spit

-level (
)
Duration:

Until the spell ends, you can use an action to spit venom, making a ranged spell attack at a creature or object within 30 feet.

Color Spray

Color Spray

-level (
)
Duration:

A blast of dazzling multicolored light flashes from your hand to blind your targets until the start of your next turn.

Commune

Commune

-level (
)
r
Duration:

You contact your deity, a divine proxy, or a personified source of divine power and ask up to 3 questions that could be answered with a yes or a no. You must complete your questions before the spell ends. You receive a correct answer for each question, unless the being does not know. When the being does not know, you receive “unclear” as an answer. The being does not try to deceive, and the Narrator may offer a short phrase as an answer if necessary.

r
This spell may be cast as a ritual

Comprehend Languages

Comprehend Languages

-level (
)
r
Duration:

You gain a +10 bonus on Insight checks made to understand the meaning of any spoken language that you hear, or any written language that you can touch. Typically interpreting an unknown language is a DC 20 check, but the Narrator may use DC 15 for a language closely related to one you know, DC 25 for a language that is particularly unfamiliar or ancient, or DC 30 for a lost or dead language. This spell doesn’t uncover secret messages or decode cyphers, and it does not assist in uncovering lies.

r
This spell may be cast as a ritual

Cone of Cold

Cone of Cold

-level (
)
Duration:

Frigid cold blasts from your hands. Each creature in the area takes 8d8 cold damage. Creatures killed by this spell become frozen statues until they thaw.

Confusion

Confusion

-level (
)
Duration:

You assault the minds of your targets, filling them with delusions and making them

Conjoinment

Conjoinment

-level (
)
Duration:

You bind the motions of two objects together such that the motion of one influences the other, regardless of the distance. If an object being targeted by this spell is being worn or carried, the bearer of the object makes the saving throw. If you attempt to cast this spell on an object that is already conjoined to another object, the spell fails.

When you cast this spell, choose one of the following options:

Conjure Elemental

Conjure Elemental

-level (
)
Duration:

You summon a creature from the Elemental Planes. This creature uses the statistics of a conjured elemental creature (detailed below) with certain traits determined by your choice of its type: air, earth, fire, or water.

The creature is friendly to you and your companions and takes its turn immediately after yours. It obeys your verbal commands. Without such commands, the creature only defends itself.

Conjure Guardian

Conjure Guardian

-level (
)
Duration:

You summon a guardian from base matter.

Contingency

Contingency

-level (
)
Duration:

As part of this spell, cast a spell of 5th-level or lower that has a casting time of 1 action, expending spell slots for both. The second spell must target you, and doesn’t target others even if it normally would.

Continual Flame

Continual Flame

-level (
)
Duration:

A magical torch-like flame springs forth from the target. The flame creates no heat, doesn’t consume oxygen, and can’t be extinguished, but it can be covered.

Control Water

Control Water

-level (
)
Duration:

Water inside the area is yours to command. On the round you cast it, and as an action on subsequent turns until the spell ends, you can choose one of the following effects. When you choose a different effect, the current one ends.

Create Food and Water

Create Food and Water

-level (
)
Duration:

Your magic turns one serving of food or water into 3 Supply. The food is nourishing but bland, and the water is clean. After 24 hours uneaten food spoils and water affected or created by this spell goes bad.

Create or Destroy Water

Create or Destroy Water

-level (
)
Duration:

Choose one of the following.

Create Water: You fill the target with up to 10 gallons of nonpotable water. Alternatively, the water falls as rain that extinguishes exposed flames in the area.

Destroy Water: You destroy up to 10 gallons of water in the target. Alternatively, you destroy fog in the area.

Create Undead

Create Undead

-level (
)
Duration:

This spell cannot be cast in sunlight.

Creation

Creation

-level (
)
Duration:

You weave raw magic into a mundane physical object no larger than a 5-foot cube. The object must be of a form and material you have seen before. Using the object as a material component for another spell causes that spell to fail.

The spell’s duration is determined by the object’s material. An object composed of multiple materials uses the shortest duration.

Table: Creation

Crushing Haymaker

Crushing Haymaker

-level (
)
Duration:

Your fist reverberates with destructive energy, and woe betide whatever it strikes. As part of casting the spell, make a melee spell attack against a creature or object within 5 feet.

Dancing Feet

Dancing Feet

-level (
)
Duration:

You cause a musical chord to play and creatures in the area have a sudden urge to dance.

Dancing Lights

Dancing Lights

-level (
)
Duration:

You create up to four hovering lights which appear as torches, lanterns, or glowing orbs that can be combined into a glowing Medium-sized humanoid form. Each sheds dim light in a 10-foot radius.

You can use a bonus action to move the lights up to 60 feet so long as each remains within 20 feet of another light created by this spell. A dancing light winks out when it exceeds the spell’s range.

Darklight

Darklight

-level (
)
Duration:

You create an enchanted flame that surrounds your hand and produces no heat, but sheds

Darkness

Darkness

-level (
)
Duration:

Magical darkness

Darkvision

Darkvision

-level (
)
Duration:

The target gains darkvision out to a range of 60 feet.

Deadly Beckoning

Deadly Beckoning

-level (
)
Duration:

Until the spell ends, the target is charmed by you and friendly towards you. The spell ends if you or your companions do anything harmful towards the target. While charmed in this way, the target must move in as direct of a path as it can toward you on its turn. Once it is within reach, you can touch the target on your turn, dealing 6d10 psychic damage to it and ending the spell.

Delayed Blast Fireball

Delayed Blast Fireball

-level (
)
Duration:

A glowing bead of yellow light flies from your finger and lingers at a point at the center of the area until you end the spell—either because your

Detect Poison and Disease

Detect Poison and Disease

-level (
)
r
Duration:

Range: Special (30-foot radius)

r
This spell may be cast as a ritual

Detect Thoughts

Detect Thoughts

-level (
)
Duration:

Range: Special (30-foot radius)

Disintegrate

Disintegrate

-level (
)
Duration:

A pale ray emanates from your pointed finger to the target as you attempt to undo it.

Dispel Evil and Good

Dispel Evil and Good

-level (
)
Duration:

A nimbus of power surrounds you, making you more able to resist and destroy beings from beyond the realms material.

Divination

Divination

-level (
)
r
Duration:

Your offering and magic put you in contact with the higher power you serve or its representatives.

You ask a single question about something that will (or could) happen in the next 7 days. The Narrator offers a truthful reply, which may be cryptic or even nonverbal as appropriate to the being in question. 

The reply does not account for possible circumstances that could change the outcome, such as making additional precautions. 

r
This spell may be cast as a ritual

Draining Nova

Draining Nova

-level (
)
Duration:

Creatures in the area make a Constitution

Dream

Dream

-level (
)
Duration:

Until the spell ends, you manipulate the dreams of another creature. You designate a messenger, which may be you or a willing creature you touch, to enter a trance. The messenger remains aware of its surroundings while in the trance but cannot take actions or move.

Earthquake

Earthquake

-level (
)
Duration:

Range: Special (500 feet)

You create a seismic disturbance in the spell’s area. Until the spell ends, an intense tremor rips through the ground and shakes anything in contact with it.

Eavesdrop

Eavesdrop

-level (
)
Duration:

You touch the target and mark it with a glyph that acts as a scrying sensor. The glyph is visible and resembles a one-inch-tall drawing of an ear. The sensor can be covered or concealed without changing the function of the spell. A creature can wipe it away as an action, ending the spell. You can only have one such sensor active at once.

Enhance Ability

Enhance Ability

-level (
)
Duration:

You bestow a magical enhancement on the target. Choose one of the following effects for the target to receive until the spell ends.

Enlarge/Reduce

Enlarge/Reduce

-level (
)
Duration:

You cause the target to grow or shrink.

Enrage Architecture

Enrage Architecture

-level (
)
Duration:

You animate and enrage a target building that lashes out at its inhabitants and surroundings. As a bonus action you may command the target to open, close, lock, or unlock any nonmagical doors or windows, or to thrash about and attempt to crush its inhabitants.

Escape

Escape

-level (
)
Duration:

If you cast this spell while underground or inside a building, you teleport to the outdoor space you occupied most recently within the last 24 hours. You are teleported whether or not the destination is hazardous.

The spell fails if there is 100 contiguous feet of earth or stone or a thin layer of lead in a direct line between you and the destination.

Faithful Hound

Faithful Hound

-level (
)
Duration:

You conjure a phantasmal watchdog. Until the spell ends, the hound remains in the area unless you spend an action to dismiss it or you move more than 100 feet away from it.

False Life

False Life

-level (
)
Duration:

You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.

Fear

Fear

-level (
)
Duration:

You project a phantasmal image into the minds of each creature in the area showing them what they fear most.

Feather Fall

Feather Fall

-level (
)
Duration:

Casting Time: 1 reaction which you take when you or a creature within range falls

Magic slows the descent of each target. Until the spell ends, a target’s rate of descent slows to 60 feet per round. If a target lands before the spell ends, it takes no falling damage and can land on its feet, ending the spell for that target.

 

Feeblemind

Feeblemind

-level (
)
Duration:

You blast the target’s mind, attempting to crush its intellect and sense of self. The target takes 4d6 psychic damage. 

On a failed save, until the spell ends the creature’s Intelligence and Charisma scores are both reduced to 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way, but it is still able to recognize, follow, and even protect its allies.

Fertilize Field

Fertilize Field

-level (
)
Duration:

You bless the ground to accommodate a specific crop in a 130-foot square area. The soil alters its composition to become ideal for that specific plant, purging contaminants (such as salt or other undesirable minerals), instantly decomposing any bodies lying in its soil down to a depth of 5 feet, and dispelling curses of up to 4th level. For a year and a day, plants of the type specified at the casting of the spell produce 50% more yield than they normally would, potentially increasing the income of a farm if properly harvested.

Fey Tongue

Fey Tongue

-level (
)
Duration:

You gain a +10 bonus on Insight checks made to understand the meaning of any spoken Sylvan, Elvish or Primordial that you hear, or any written text in those languages that you can touch.

Find Familiar

Find Familiar

-level (
)
r
Duration:

Your familiar, a spirit that takes the form of any CR 0 beast of Small or Tiny size, appears in an unoccupied space within range. It has the statistics of the chosen form, but is your choice of a celestial, fey, or fiend (instead of a beast).

Your familiar is an independent creature that rolls its own initiative and acts on its own turn in combat (but cannot take the Attack action). However, it is loyal to you and always obeys your commands.

When the familiar drops to 0 hit points, it vanishes without a trace. Casting the spell again causes it to reappear.

r
This spell may be cast as a ritual

Fire Shield

Fire Shield

-level (
)
Duration:

Until the spell ends, flames envelop your body, casting

Fireball

Fireball

-level (
)
Duration:

A fiery mote streaks to a point within range and explodes in a burst of flame. The fire spreads around corners and ignites unattended flammable objects. Each creature in the area takes 6d6 fire damage.

Flame Blade

Flame Blade

-level (
)
Duration:

A scimitar-shaped blade of fire appears in your hand, lasting for the duration. It disappears if you drop it, but you can use a bonus action to recall it.

Flame Strike

Flame Strike

-level (
)
Duration:

Area: 10-foot radius, 40-foot high cylinder

A column of divine flame deals 4d6 fire damage and 4d6 radiant damage to creatures in the area.

 

Flaming Sphere

Flaming Sphere

-level (
)
Duration:

A 5-foot-diameter sphere of fire appears within range, lasting for the duration.

Flex

Flex

-level (
)
Duration:

You bestow a glamor upon a creature that highlights its physique to show a stunning idealized form. For the spell’s duration, the target adds both its Strength modifier and Charisma modifier to any Charisma checks it makes.

Floating Disk

Floating Disk

-level (
)
r
Duration:

A metallic disc made of force, 3 feet in diameter and hovering 3 feet off the ground, appears within range. It can support up to 500 pounds. If it is overloaded, or if you move more than 100 feet away from it, the spell ends. You can end the spell as an action. While it is not carrying anything, you can use a bonus action to teleport the disk to an unoccupied space within range.

r
This spell may be cast as a ritual

Fly

Fly

-level (
)
Duration:

The target gains a flying speed of 60 feet. When the spell ends, the target falls if it is off the ground.

Forbiddance

Forbiddance

-level (
)
r
Duration:

You protect the target area against magical travel. Creatures can’t teleport into the area, use a magical portal to enter it, or travel into it from another plane of existence, such as the Astral or Ethereal Plane. The spell’s area can’t overlap with another forbiddance spell.

r
This spell may be cast as a ritual

Forcecage

Forcecage

-level (
)
Duration:

An opaque cube of banded force surrounds the area, preventing any matter or spells from passing through it, though creatures can breathe inside it.

Foresight

Foresight

-level (
)
Duration:

You impart the ability to see flashes of the immediate future.

Forest Army

Forest Army

-level (
)
Duration:

While casting and concentrating on this spell, you enter a deep trance and awaken an army of trees and plants within range. These plants rise up under your control as a grove swarm and act on your initiative. Although you are in a trance and deaf and blind with regard to your own senses, you see and hear through your grove swarm’s senses. You can command your grove swarm telepathically, ordering it to advance, attack, or retreat. If the grove swarm enters your space, you can order it to carry you.

Freezing Sphere

Freezing Sphere

-level (
)
Duration:

A freezing globe streaks to a point within range and explodes, dealing 10d6 cold damage to creatures in the area. Liquid in the area is frozen to a depth of 6 inches for 1 minute.

Gaseous Form

Gaseous Form

-level (
)
Duration:

The target, along with anything it’s wearing and carrying, becomes a hovering, wispy cloud. In this form, it can’t attack, use or drop objects, talk, or cast spells.

Gate

Gate

-level (
)
Duration:

You create a magic portal, a door between a space you can see and a specific place on another plane of existence. Each portal is a one-sided circular opening from 5 to 25 feet in diameter. Entering either portal transports you to the portal on the other plane. Deities and other planar rulers can prevent portals from opening in their domains.

Gate from Beyond

Gate from Beyond

-level (
)
Duration:

You rend the veil to create a short-range portal from your location to any place you can see, visualize, or describe by stating distance and direction such as 200 feet straight downward or 400 feet upward at a 30-degree angle to the southeast.

Gentle Repose

Gentle Repose

-level (
)
r
Duration:

The target can’t become undead and doesn’t decay. Days spent under the influence of this spell don’t count towards the time limit of spells which raise the dead.

r
This spell may be cast as a ritual

Glamour

Glamour

-level (
)
Duration:

You distort light and colors around yourself so that you are subtly more appealing, masking any untoward marks and blemishes. Until the spell ends or you use an action to dismiss it, you are glamored by an illusion that can slightly alter your appearance. These minor changes include hair style and length, eye coloration, sex, signs of age or tiredness such as crows feet and bags under the eyes, concealing or adding tattoos or other marks or blemishes, and general signs of hygiene and cleanliness.

Globe of Invulnerability

Globe of Invulnerability

-level (
)
Duration:

An immobile, glimmering sphere forms around you. Any spell of 5th-level or lower cast from outside the sphere can’t affect anything inside the sphere, even if it’s cast with a higher level spell slot. Targeting something inside the sphere or including the globe’s space in an area has no effect on anything inside.

Glyph of Warding

Glyph of Warding

-level (
)
Duration:

You trace a glyph on the target. If the glyph is moved more than 10 feet from its original position, or if it comes within 20 feet of another glyph that you have cast, the spell ends.

Goodberry

Goodberry

-level (
)
Duration:

You transform the components into 2d4 berries. For the next 24 hours, any creature that consumes one of these berries regains 1 hit point. Eating or administering a berry is an action. The berries do not provide any nourishment or sate hunger.

Grease

Grease

-level (
)
Duration:

Grease erupts from a point that you can see within range and coats the ground in the target area, turning it into

Greater Restoration

Greater Restoration

-level (
)
Duration:

Healing energy rejuvenates a creature you touch and undoes a debilitating effect. You can remove one of:

Guards and Wards

Guards and Wards

-level (
)
Duration:

You create wards that protect the target area. Each warded area has a maximum height of 20 feet and can be shaped. Several stories of a stronghold can be warded by dividing the area among them if you can walk from one to the next while the spell is being cast.

When cast, you can create a password that can make a creature immune to these effects when it is spoken aloud. You may also specify individuals that are unaffected by any or all of the effects that you choose.

Guards and wards creates the following effects within the area of the spell.

Gust of Wind

Gust of Wind

-level (
)
Duration:

Area: Line 60 feet long and 10 feet wide

Hallow

Hallow

-level (
)
Duration:

You imbue the area with divine power, bolstering some creatures and hindering others. Celestials, elementals, fey, fiends, and undead cannot enter the area.

Hallucinatory Terrain

Hallucinatory Terrain

-level (
)
Duration:

Range: Special (300 feet)

You weave a veil over the natural terrain within the area, making it look, sound, or smell like another sort of terrain. A small lake could be made to look like a grassy glade. A path or trail could be made to look like an impassable swamp. A cliff face could even appear as a gentle slope or seem to extend further than it does. This spell does not affect any manufactured structures, equipment, or creatures.

Harmonic Resonance

Harmonic Resonance

-level (
)
Duration:

You harmonize with the rhythm of those around you until you’re perfectly in sync. You may take the Help action as a bonus action. Additionally, when a creature within range uses a Bardic Inspiration die, you may choose to reroll the die after it is rolled but before the outcome is determined.

Haste

Haste

-level (
)
Duration:

Until the spell ends, the target’s Speed is doubled, it gains a +2 bonus to AC, it has

Heart of Dis

Heart of Dis

-level (
)
Duration:

You magically replace your heart with one forged on the second layer of Hell.

Heat Metal

Heat Metal

-level (
)
Duration:

The target becomes oven hot. Any creature touching the target takes 2d8 fire damage when the spell is cast. Until the spell ends, on subsequent turns you can use a bonus action to inflict the same damage.

Heroes’ Feast

Heroes’ Feast

-level (
)
Duration:

The spell summons forth a sumptuous feast with a cuisine of your choosing that provides 1 Supply for a number of creatures equal to twice your proficiency bonus.

Hex

Hex

-level (
)
Duration:

You levy a mild

Hideous Laughter

Hideous Laughter

-level (
)
Duration:

The target is overwhelmed by the absurdity of the world and is crippled by paroxysms of laughter.

Holy Aura

Holy Aura

-level (
)
Duration:

Holy radiance emanates from you and fills the area.

Housekeeping

Housekeeping

-level (
)
r
Duration:

When you cast this spell, select a 10-foot square section within range. If it is a hard, treated, or manufactured surface (such as wood, fabric, leather, stone, glass, or metal) it becomes spotlessly clean. Any foreign substances on the surface of the square that you specify such as dirt, blood, toxic chemicals, paint, ink, and so on vanish harmlessly, leaving the surface clean and sanitary. This cleaning makes it impossible to track a creature through the affected areas via mundane means, but the utter cleanliness may itself be suspicious.

r
This spell may be cast as a ritual

Hypnotic Pattern

Hypnotic Pattern

-level (
)
Duration:

You conjure a swirling pattern of twisting hues that roils through the air, appearing for a moment and then vanishing.

Ice Storm

Ice Storm

-level (
)
Duration:

Range: Special (300 feet)

Area: 20-foot radius cylinder that is 40 feet high

Identify

Identify

-level (
)
r
Duration:

You learn the target item’s magical properties along with how to use them. This spell also reveals whether or not a targeted item requires attunement and how many charges it has. You learn what spells are affecting the targeted item (if any) along with what spells were used to create it.

Alternatively, you learn any spells that are currently affecting a targeted creature. 

r
This spell may be cast as a ritual

Illusory Script

Illusory Script

-level (
)
Duration:

You inscribe a message onto the target and wrap it in illusion until the spell ends. You and any creatures that you designate when the spell is cast perceive the message as normal. You may choose to have other creatures view the message as writing in an unknown or unintelligible magical script or a different message. If you choose to create another message, you can change the handwriting and the language that the message is written in, though you must know the language in question.

If the spell is dispelled, both the message and its illusory mask disappear.

Imprisonment

Imprisonment

-level (
)
Duration:

You utter the target's name and attempt to bind them for eternity. On a successful save, a target is immune to any future attempts by you to cast this spell on it. On a failed save, choose from one of the forms of bindings below (each lasts until the spell ends).

Inescapable Malady

Inescapable Malady

-level (
)
Duration:

You infect your target with an arcane disease. At any time after you cast this spell, as long as you are on the same plane of existence as the target, you can use an action to deal 7d10 necrotic damage to the target. If this damage would reduce the target to 0 hit points, you can choose to leave it with 1 hit point. As part of dealing the damage, you may expend a 7th-level spell slot to sustain the disease. Otherwise, the spell ends. The spell ends when you die.

Insect Plague

Insect Plague

-level (
)
Duration:

Range: Special (300 feet)

Instant Summons

Instant Summons

-level (
)
r
Duration:

Until the spell ends, a mystical bond connects the target and the precious stone used to cast this spell. Any time after, you may crush the stone and speak the name of the item, summoning it instantly into your hand no matter the physical, metaphysical, or planar distances involved, at which point the spell ends. If another creature is holding the item when the stone is crushed, the item is not summoned to you. Instead, the spell grants you the knowledge of who possesses it and a general idea of the creature’s location.

r
This spell may be cast as a ritual

Instant Window

Instant Window

-level (
)
Duration:

You create a window roughly 4 inches square, centered on the point that you touch. If the surface is more than 1 foot thick or made of materials other than wood, dirt, or stone, the spell fails. The window is sufficiently braced to prevent any structural weakening to the surrounding structure, but otherwise is just a small hole you can look through. The hole lasts for 1 minute, then vanishes. The hole can also be dismissed by the caster as a bonus action.

Invigorated Strikes

Invigorated Strikes

-level (
)
Duration:

You allow long-forgotten fighting instincts to boil up to the surface. For the duration of the spell, whenever the target deals damage with an unarmed strike or natural weapon, it deals 1d4 extra damage.

Invisibility

Invisibility

-level (
)
Duration:

You wreathe a creature in an illusory veil, making it

Jump

Jump

-level (
)
Duration:

You imbue a target with the ability to make impossible leaps. The target’s jump distances increase 15 feet vertically and 30 feet horizontally.

Knock

Knock

-level (
)
Duration:

Make a check against the DC of a lock or door using your spell attack bonus. On a success, you unlock or open the target with a loud metallic clanging noise easily audible at up to 300 feet. In addition, any traps on the object are automatically triggered. An item with multiple locks requires multiple castings of this spell to be opened.

Laundry Day

Laundry Day

-level (
)
r
Duration:

When you cast this spell, choose a pile of laundry that you can see within range, weighing up to 25 pounds and occupying a single 5-foot square, to clean and repair. Threadbare or worn laundry is restored to as new condition, and even extremely damaged laundry (bloodstained, cut to tatters in a combat, etc.) is restored. As long as at least half the material that comprises an article of laundry is present, it can be restored by this spell. This spell leaves no trace that the object was damaged.

r
This spell may be cast as a ritual

Legend Lore

Legend Lore

-level (
)
Duration:

You learn significant information about the target. This could range from the most up-to-date research, lore forgotten in old tales, or even previously unknown information. The spell gives you additional, more detailed information if you already have some knowledge of the target. The spell will not return any information for items not of legendary renown.  

Levitate

Levitate

-level (
)
Duration:

Until the spell ends, the target rises vertically in the air up to 20 feet and remains floating there, able to move only by pushing or pulling on fixed objects or surfaces within its reach. This allows the target to move as if it was climbing.

On subsequent turns, you can use your action to alter the target’s altitude by up to 20 feet in either direction so long as it remains within range. If you have targeted yourself you may move up or down as part of your movement. 

The target floats gently to the ground if it is still in the air when the spell ends.

Light

Light

-level (
)
Duration:

Until the spell ends, the target emits bright light in a 20-foot radius and dim light an additional 20 feet. Light emanating from the target may be any color. Completely covering the target with something that is not transparent blocks the light. The spell ends when you use an action to dismiss it or if you cast it again.

Lightning Bolt

Lightning Bolt

-level (
)
Duration:

A bolt of lightning arcs out from you in a direction you choose in a line 100 feet long and 5 feet wide. Each creature in the area takes 8d6 lightning damage. The lightning ignites flammable objects in its path that aren’t worn or carried by another creature.

If the spell is stopped by an object at least as large as its width, it ends there unless it deals enough damage to break through. When it does, it continues to the end of its area.

Locate Animals or Plants

Locate Animals or Plants

-level (
)
r
Duration:

Range: Special (5-mile radius)

Name or describe in detail a specific kind of beast or plant. The natural magics in range reveal the closest example of the target within 5 miles, including its general direction (north, west, southeast, and so on) and how many miles away it currently is.

 

r
This spell may be cast as a ritual

Locate Creature

Locate Creature

-level (
)
Duration:

Range: Special (1,000-foot radius)

Name or describe in detail a creature familiar to you. The spell reveals the general direction the creature is in (south, east, northwest, and so on) if it exists within range. This includes its current trajectory if it’s travelling.

Locate Object

Locate Object

-level (
)
Duration:

Range: Special (1,000-foot radius)

Name or describe in detail an object familiar to you. The spell reveals the general direction the creature is in (south, east, northwest, and so on) if it exists within range. This includes its current trajectory if it’s travelling.

You may locate a specific object known to you, provided that you have observed it within 30 feet at least once. You may also find the closest example of a certain type of object (for example an instrument, item of furniture, compass, or vase).

Longstrider

Longstrider

-level (
)
Duration:

Until the spell ends, the target’s Speed increases by 10 feet.

Mage Armor

Mage Armor

-level (
)
Duration:

Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.

Magic Circle

Magic Circle

-level (
)
Duration:

Magical energies surround the area and stop the type of designated creature from willingly entering by nonmagical means. 

Magic Jar

Magic Jar

-level (
)
Duration:

Your body becomes catatonic as your soul enters the vessel used as a material component. While within this vessel, you’re aware of your surroundings as if you physically occupied the same space. The only action you can take is to project your soul within range, whether to return to your living body (and end the spell) or to possess a humanoid.

Magic Map

Magic Map

-level (
)
Duration:

You create a map with yourself at the center, or update a map previously created with this spell. When creating a map, you choose its scale, from 100 by 100 feet to 100 by 100 miles. As part of the spell, you can make notes or other annotations on the map. The map only includes locations that you’ve seen and traveled through. The map doesn’t show areas at a significantly different elevation from your current location. If you cast the spell while you are lost, the spell fails.

At the Narrator’s discretion, some magical areas can’t be mapped with this spell.

Magic Mouth

Magic Mouth

-level (
)
r
Duration:

The target is imbued with a spoken message of 25 words or fewer which it speaks when a trigger condition you choose is met. The message may take up to 10 minutes to convey. 

When your trigger condition is met, a magical mouth appears on the object and recites the message in the same voice and volume as you used when instructing it. If the object chosen has a mouth (for example, a painted portrait) this is where the mouth appears.

You may choose upon casting whether the message is a single event, or whether it repeats every time the trigger condition is met.

r
This spell may be cast as a ritual

Major Image

Major Image

-level (
)
Duration:

Until the spell ends, you create an image that appears completely real. The illusion includes sounds, smells, and temperature in addition to visual phenomena. None of the effects of the illusion are able to cause actual harm.

While within range you can use an action to move the illusion. As the image moves you may also change its appearance to make the movement seem natural (like a roc moving its wings to fly) and also change the nonvisual elements of the illusion for the same reason (like the sound of beating wings as the roc flies).

Map Marker

Map Marker

-level (
)
Duration:

When casting this spell, touch a map. If you cast the spell in territory not depicted on the map, the spell fails. If you are in territory depicted on the map, your position is marked by a small glowing spot on the map. The spot continues to move with your position on it, updating once per minute. If you enter territory not marked on the map, the spell ends.

Mending

Mending

-level (
)
Duration:

You repair a single rip or break in the target object (for example, a cracked goblet, torn page, or ripped robe). The break must be smaller than 1 foot in all dimensions. The spell leaves no trace that the object was damaged.

Magic items and constructs may be repaired in this way, but their magic is not restored. 

You gain an expertise die on maintenance checks if you are able to cast this spell on the item you are treating.

Mental Grip

Mental Grip

-level (
)
Duration:

You conjure extensions of your own mental fortitude to keep your foes at bay.

Message

Message

-level (
)
Duration:

You point and whisper your message at the target. It alone hears the message and may reply in a whisper audible only to you.

You can cast this spell through solid objects if you are familiar with the target and are certain it is beyond the barrier. The message is blocked by 3 feet of wood, 1 foot of stone, 1 inch of common metals, or a thin sheet of lead.

The spell moves freely around corners or through openings.

Metabolic Stasis

Metabolic Stasis

-level (
)
Duration:

Creatures in the area when the spell is cast no longer age or require sustenance or

Minor Illusion

Minor Illusion

-level (
)
Duration:

This spell creates a sound or image of an object. The illusion disappears if dismissed or you cast the spell again.

You may create any sound you choose, ranging in volume from a whisper to a scream. You may choose one sound for the duration or change them at varying points before the spell ends. Sounds are audible outside the spell’s area.

Visual illusions may replicate any image and remain within the spell’s area, but cannot create sound, light, smell, or other sensory effects. 

Moonbeam

Moonbeam

-level (
)
Duration:

Area: 5-foot radius cylinder that is 40 feet high

Move Earth

Move Earth

-level (
)
Duration:

Area: Square of clay, dirt, or sand up to 40 feet on a side

Nondetection

Nondetection

-level (
)
Duration:

The target is hidden from divination magic and cannot be perceived by magical scrying sensors. When used on a place or object, the spell only works if the target is no larger than 10 feet in any given dimension.

Object of Fascination

Object of Fascination

-level (
)
Duration:

Choose one creature that you can see within 15 feet of the item. Until the spell ends, the creature is fixated on it. While the target is fixated in this way and within range of both you and the item, you can, as a free action, compel it to retrieve the item, provided that doing so isn’t obviously dangerous.

Passwall

Passwall

-level (
)
Duration:

Until the spell ends, you create a passage extending into the target surface. When creating the passage you define its dimensions, as long as they do not exceed 5 feet in width, 8 feet in height, or 20 feet in depth. The appearance of the passage has no effect on the stability of the surrounding environment. 

Any creatures or objects within the passage when the spell ends are expelled without harm into unoccupied spaces near where the spell was cast.

Planar Binding

Planar Binding

-level (
)
Duration:

The target must remain within range for the entire casting of the spell (usually by means of a

Plane Shift

Plane Shift

-level (
)
Duration:

Duration: Instantaneous or Concentration (1 minute)

Poison Skin

Poison Skin

-level (
)
Duration:

The target becomes poisonous to the touch.

Polymorph

Polymorph

-level (
)
Duration:

The target’s body is transformed into a

Prismatic Mess

Prismatic Mess

-level (
)
Duration:

Even a chaotic mess can be made useful using prisimancy.

Private Sanctum

Private Sanctum

-level (
)
Duration:

Area: Cube of at least 5-feet or up to 100-feet

You increase the magical security in an area, choosing one or more of the following: 

Programmed Illusion

Programmed Illusion

-level (
)
Duration:

You craft an illusory object, creature, or other effect which executes a scripted performance when a specific condition is met within 30 feet of the area. You must describe both the condition and the details of the performance upon casting. The trigger must be based on something that can be seen or heard. 

Once the illusion triggers, it runs its performance for up to 5 minutes before it disappears and goes dormant for 10 minutes. The illusion is undetectable until then and only reactivates when the condition is triggered and after the dormant period has passed. 

Project Image

Project Image

-level (
)
Duration:

Range: Special (500 miles)

You create an illusory duplicate of yourself that looks and sounds like you but is intangible. The duplicate can appear anywhere within range as long as you have seen the space before (it ignores any obstacles in the way).

Protection from Evil and Good

Protection from Evil and Good

-level (
)
Duration:

The target is protected against the following types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

Rage of the Meek

Rage of the Meek

-level (
)
Duration:

You unleash the discipline of your magical training and let arcane power burn from your fists, consuming the material components of the spell.

Raise Dead

Raise Dead

-level (
)
Duration:

You return the target to life, provided its soul is willing and able to return to its body. The creature returns to life with 1 hit point. The spell cannot return an undead creature to life.

Raise Hell

Raise Hell

-level (
)
Duration:

Area: Up to a 300-foot sphere

Ravaging Roots

Ravaging Roots

-level (
)
Duration:

Area: 30-foot square

Roots erupt out of an earth or stone surface that you can see within range, swelling as they smash stone and displace earth. When the spell ends, the roots wither away, but the damage remains.

Reckless March

Reckless March

-level (
)
Duration:

You suppress exhaustion in your traveling companions. Choose any number of creatures within range when you finish casting this spell.

Regenerate

Regenerate

-level (
)
Duration:

You touch a creature, causing its body to spontaneously heal itself. The target immediately regains 4d8 + 15 hit points and regains 10 hit points per minute (1 hit point at the start of each of its turns).

If the target is missing any body parts, the lost parts are restored after 2 minutes. If a severed part is held against the stump, the limb instantaneously reattaches itself.

Reincarnate

Reincarnate

-level (
)
Duration:

You return the target to life, provided the target’s soul is willing and able to return to its body. If you only have a piece of the target, the spell reforms a new adult body for the soul to inhabit. Once reincarnated the target remembers everything from its former life, and retains all its proficiencies, cultural traits, and class features. The target’s heritage traits change according to its new form. The Narrator chooses the form of the new body, or rolls on Table: Reincarnation.

Table: Reincarnation

Reopen Rift

Reopen Rift

-level (
)
Duration:

If any creature used teleportation or plane shift magic, such as

Resilient Sphere

Resilient Sphere

-level (
)
Duration:

A transparent sphere of force encloses the target. The sphere is weightless and just large enough for the target to fit inside.

Resistance

Resistance

-level (
)
Duration:

The target gains an expertise die to one

Resplendent Refraction

Resplendent Refraction

-level (
)
Duration:

The target’s skin becomes reflective and faceted like a finely cut gemstone. Until the spell ends, the target can use their action to fire a beam of reflected light in a 30-foot line.

Resurrection

Resurrection

-level (
)
Duration:

Provided the target’s soul is willing and able to return to its body, so long as it is not undead it returns to life with all of its hit points.

Reverse Gravity

Reverse Gravity

-level (
)
Duration:

Area: 50-foot radius cylinder that is 100 feet high

Revivify

Revivify

-level (
)
Duration:

The target returns to life with 1 hit point. The spell does not restore any missing body parts and cannot return to life a creature that died of old age.

Rope Trick

Rope Trick

-level (
)
Duration:

One end of the target rope rises into the air until it hangs perpendicular to the ground. At the upper end, a nearly imperceptible entrance opens to an extradimensional space that can fit up to 8 Medium or smaller creatures. The entrance can be reached by climbing the rope. Once inside, the rope can be pulled into the extradimensional space.

Sabotage

Sabotage

-level (
)
Duration:

You sabotage the integrity of an object.

Sanctuary

Sanctuary

-level (
)
Duration:

You ward a creature against intentional harm.

Scrying

Scrying

-level (
)
Duration:

You can see and hear a specific creature that you choose.

Secret Chest

Secret Chest

-level (
)
Duration:

You stash a chest and its contents on the Ethereal Plane. To do so, you must touch the chest and its Tiny replica. The chest can hold up to 12 cubic feet of nonliving matter. Food stored in the chest spoils after 1 day.

While the chest is in the Ethereal Plane, you can recall it to you at any point by using an action to touch the Tiny replica. The chest reappears in an unoccupied space on the ground within 5 feet of you. You can use an action at any time to return the chest to the Ethereal Plane so long as you are touching both the chest and its Tiny replica.

Seed Bomb

Seed Bomb

-level (
)
Duration:

Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away.

Sending

Sending

-level (
)
Duration:

You send a message of 25 words or less to the target. It recognizes you as the sender and can reply immediately in kind. The message travels across any distance and into other planes of existence. If the target is on a different plane of existence than you, there is a 5% chance it doesn’t receive your message. A target with an Intelligence score of at least 1 understands your message as you intend it (whether you share a language or not).

Sequester

Sequester

-level (
)
Duration:

You magically hide away a willing creature or object.

Shapechange

Shapechange

-level (
)
Duration:

You assume the form of a creature of a Challenge Rating equal to or lower than your level. The creature cannot be an undead or a construct, and it must be a creature you have seen.

Shatter

Shatter

-level (
)
Duration:

An ear-splitting ringing sound emanates through the area. Creatures in the area take 3d8 thunder damage.

Shattering Barrage

Shattering Barrage

-level (
)
Duration:

You create three orbs of jagged broken glass and hurl them at targets within range. You can hurl them at one target or several.

Shield of Faith

Shield of Faith

-level (
)
Duration:

Until the spell ends, a barrier of divine energy envelops the target and increases its AC by +2

Shillelagh

Shillelagh

-level (
)
Duration:

You imbue the target with nature’s magical energy.

Silent Image

Silent Image

-level (
)
Duration:

You create an illusory image of a creature, object, or other visible effect within the area. The illusion is purely visual, it cannot produce sound or smell, and items and other creatures pass through it.

As an action, you can move the image to any point within range. The image’s movement can be natural and lifelike (for example, a ball will roll and a bird will fly). 

Simulacrum

Simulacrum

-level (
)
Duration:

You sculpt an illusory duplicate of the target from ice and snow. The duplicate looks exactly like the target and uses all the statistics of the original, though it is formed without any gear, and has only half of the target’s hit point maximum. The duplicate is a creature, can take actions, and be affected like any other creature. If the target is able to cast spells, the duplicate cannot cast spells of 7th-level or higher.

Skeletal Hands

Skeletal Hands

-level (
)
Duration:

Dozens of skeletal hands reach from a wall or other vertical surface to grasp a creature within 5 feet of the surface. Make a melee spell attack.

Skeleton Crew

Skeleton Crew

-level (
)
r
Duration:

You create up to 15 invisible, mindless, shapeless forces in the vehicle you target, each of which counts as one crew member for that vehicle. These forces do not take up space in the vehicle and cannot take damage or leave the vehicle, although they are destroyed if the vehicle they crew is reduced to 0 hit points. These forces cannot perform any function other than operating the vehicle, which may include basic maintenance such as cleaning the deck of a ship, but not operating any weapons the vehicle possesses.

r
This spell may be cast as a ritual

Sleep

Sleep

-level (
)
Duration:

You send your enemies into a magical slumber.

Sleet Storm

Sleet Storm

-level (
)
Duration:

Area: 40-foot radius cylinder that is 20 feet high

Slow

Slow

-level (
)
Duration:

You alter the flow of time around your targets and they become slowed.

Soulwrought Fists

Soulwrought Fists

-level (
)
Duration:

The target’s hands harden with inner power, turning dexterous fingers into magical iron cudgels. Until the spell ends, the target drops anything it is holding and cannot use its hands to grasp objects or perform complex tasks. A target can still cast any spell that does not specifically require its hands.

Speak with Dead

Speak with Dead

-level (
)
Duration:

You call forth the target’s memories, animating it enough to answer 5 questions. The corpse’s knowledge is limited: it knows only what it knew in life and cannot learn new information or speak about anything that has occurred since its death. It speaks only in the languages it knew, and is under no compulsion to offer a truthful answer if it has reason not to. Answers might be brief, cryptic, or repetitive.

This spell does not return a departed soul, nor does it have any effect on an undead corpse, or one without a mouth.

Spellbound Oath

Spellbound Oath

-level (
)
Duration:

This spell binds two creatures to an agreement spoken as the part of the casting of the spell in a language that both parties understand.

The agreement must include a promise by both parties to do or refrain from doing something specific. The promises do not need to be the same or equal but mustn’t be obviously harmful to either creature. For example, an archfey may promise to restore the freedom of a loved one in exchange for a mortal becoming their emissary.

Spider Climb

Spider Climb

-level (
)
Duration:

The target gains the ability to walk on walls and upside down on ceilings, as well as a climbing speed equal to its base Speed.

Spike Growth

Spike Growth

-level (
)
Duration:

You cause sharp spikes and thorns to sprout in the area, making it

Spirit Guardians

Spirit Guardians

-level (
)
Duration:

You call down spirits of divine fury, filling the area with flitting spectral forms. You choose the form taken by the spirits.

Creatures of your choice halve their Speed while in the area. When a creature enters the area for the first time on a turn or starts its turn there, it takes 3d6 radiant or necrotic damage (your choice).

Sporesight

Sporesight

-level (
)
Duration:

You throw a mushroom at a point within range and detonate it, creating a cloud of spores that fills the area.

Stinking Cloud

Stinking Cloud

-level (
)
Duration:

You create a roiling, noxious cloud that hinders creatures and leaves them retching. The cloud spreads around corners and lingers in the air until the spell ends.

Stone Sentinel

Stone Sentinel

-level (
)
Duration:

You touch a statue and transform it into a

Stone Shape

Stone Shape

-level (
)
Duration:

You reshape the target into any form you choose. For example, you could shape a large rock into a weapon, statue, or chest, make a small passage through a wall (as long as it isn’t more than 5 feet thick), seal a stone door shut, or create a hiding place. The target can have up to two hinges and a latch, but finer mechanical detail isn’t possible.

Stonesense

Stonesense

-level (
)
Duration:

You imbue the target with a preternatural understanding of stone. The target gains tremorsense out to a distance of 60 feet.

Stoneskin

Stoneskin

-level (
)
Duration:

Until the spell ends, the target’s flesh becomes as hard as stone and it gains

Sufferer's Pact

Sufferer's Pact

-level (
)
Duration:

You burn away weakness to reveal inner strength. The target takes 4d8 force damage. Then, at the start of each of its turns, it gains 2d8 temporary hit points.

Suggestion

Suggestion

-level (
)
Duration:

Creatures that cannot be

Sunbeam

Sunbeam

-level (
)
Duration:

Area: Line 60 feet long and 5 feet wide

Sunburst

Sunburst

-level (
)
Duration:

Oozes and undead have

Symbol

Symbol

-level (
)
Duration:

You inscribe a potent glyph on the target, setting a magical trap for your enemies.  If the glyph is moved more than 10 feet from its original position, or if it comes within 20 feet of another glyph that you have cast, the spell ends. Finding the Tiny glyph requires an Investigation check against your spell save DC.

Tearful Sonnet

Tearful Sonnet

-level (
)
Duration:

Duration: Concentration (3 rounds)

Telepathic Bond

Telepathic Bond

-level (
)
r
Duration:

Until the spell ends, a telepathic link connects the minds of the targets. So long as they remain on the same plane of existence, targets may communicate telepathically with each other regardless of language and across any distance.

r
This spell may be cast as a ritual

Teleportation Circle

Teleportation Circle

-level (
)
Duration:

You draw a 10-foot diameter circle on the ground and open within it a shimmering portal to a permanent teleportation circle elsewhere in the world. The portal remains open until the end of your next turn. Any creature that enters the portal instantly travels to the destination circle.

Permanent teleportation circles are commonly found within major temples, guilds, and other important locations. Each circle has a unique sequence of magical runes inscribed in a certain pattern called a sigil sequence.

Thunder Bolt

Thunder Bolt

-level (
)
Duration:

A peal of thunder ripples from a point you can see within range.

Tiny Hut

Tiny Hut

-level (
)
r
Duration:

Area: 10-foot radius hemisphere

r
This spell may be cast as a ritual

Tongues

Tongues

-level (
)
Duration:

The target understands any words it hears, and when the target speaks its words are understood by creatures that know at least one language.

Trace Magic Aura

Trace Magic Aura

-level (
)
Duration:

Until the spell ends, you sense the lingering aura of spells that were cast within the recent past. For you to detect a spell’s aura, it must have been cast within the radius of this spell and in a location you can see. You can pinpoint the location where the spellcaster stood at the time that they cast the spell, the spell’s schools of magic, and its area of effect (if it is within this spell’s radius). If the spell is one that you know, you can identify it as such.

Traveler’s Ward

Traveler’s Ward

-level (
)
Duration:

Until the spell ends, creatures have

True Polymorph

True Polymorph

-level (
)
Duration:

The target is transformed until it drops to 0 hit points or the spell ends.

True Resurrection

True Resurrection

-level (
)
Duration:

Provided the target’s soul is willing and able to return to its body, it returns to life with all of its hit points.

True Seeing

True Seeing

-level (
)
Duration:

Until the spell ends, the target gains truesight to a range of 120 feet. The target also notices secret doors hidden by magic.

Unseen Servant

Unseen Servant

-level (
)
r
Duration:

You create an

r
This spell may be cast as a ritual

Wall of Fire

Wall of Fire

-level (
)
Duration:

You create a wall of fire on a solid surface. The wall can be up to 60 feet long (it does not have to be a straight line; sections of the wall can angle as long as they are contiguous), 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall blocks sight.

Wall of Flesh

Wall of Flesh

-level (
)
Duration:

A squirming wall of bodies, groping arms and tentacles, and moaning, biting mouths heaves itself up from the ground at a point you choose. The wall is 6 inches thick and is made up of a contiguous group of ten 10-foot square sections. The wall can have any shape you desire.

Wall of Ice

Wall of Ice

-level (
)
Duration:

You create a wall of ice on a solid surface. You can form it into a hemispherical dome or a sphere, either with a radius of up to 10 feet. You may also choose to create a flat surface made up of a contiguous group of ten 10-foot square sections. The wall is 1 foot thick.

Wall of Stone

Wall of Stone

-level (
)
Duration:

A nonmagical wall of solid stone appears at a point you choose. The wall is 6 inches thick and is made up of a contiguous group of ten 10-foot square sections. Alternatively, you can create 10-foot-by-20-foot sections that are only 3 inches thick.

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation but must merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

Wall of Thorns

Wall of Thorns

-level (
)
Duration:

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns on a solid surface. You can choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

Warding Bond

Warding Bond

-level (
)
Duration:

Until the spell ends, the target is warded by a mystic connection between it and you.

Warrior’s Instincts

Warrior’s Instincts

-level (
)
Duration:

Your senses sharpen, allowing you to anticipate incoming attacks and find weaknesses in the defenses of your foes.

Water Breathing

Water Breathing

-level (
)
r
Duration:

Until the spell ends, the targets are able to breathe underwater (and still able to respirate normally).

r
This spell may be cast as a ritual

Water Walk

Water Walk

-level (
)
r
Duration:

Until the spell ends, the targets are able to move across any liquid surface (such as water, acid, mud, snow, quicksand, or lava) as if it were solid ground. Creatures can still take damage from surfaces that would deliver damage from corrosion or extreme temperatures, but they do not sink while moving across it.

A target submerged in a liquid is moved to the surface of the liquid at a rate of 60 feet per round.

r
This spell may be cast as a ritual

Web

Web

-level (
)
Duration:

Thick, sticky webs fill the area,

Wind Walk

Wind Walk

-level (
)
Duration:

The targets assume a gaseous form and appear as wisps of cloud.

Wind Wall

Wind Wall

-level (
)
Duration:

A wall of strong wind rises from the ground at a point you choose. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. 

Writhing Transformation

Writhing Transformation

-level (
)
r
Duration:

As part of the casting of this spell, you lay down in the coffin on a patch of bare earth and it buries itself.

r
This spell may be cast as a ritual